// Use this for initialization void Start() { gridManager = FindObjectOfType <Grid> (); logicManager = FindObjectOfType <TicTacToeLogicManager> (); }
// Use this for initialization void Start() { gridManager = FindObjectOfType<Grid> (); logicManager = FindObjectOfType<TicTacToeLogicManager> (); }
void Awake() { myRenderer = GetComponent <SpriteRenderer>(); gameLogicManager = FindObjectOfType <TicTacToeLogicManager> (); baseColor = myRenderer.color; }
void Awake() { myRenderer = GetComponent<SpriteRenderer>(); gameLogicManager = FindObjectOfType<TicTacToeLogicManager> (); baseColor = myRenderer.color; }