static void InitForAndroidBuild() { // 清空下载目录 DownloadList _instance = DownloadList.GetInstance(); if (_instance != null) { _instance.Clear(true); } // 初始化打包信息 BuildSettings.GetInstance(BuildSettings.AssetFileDir); #if UNITY_ANDROID // 设定选项 // 天鸽的场合 if (TPlatformType.Tiange == BuildInfo.GetInstance().PlatformType) { // 初始化SDK设定信息&导入最新 TiangeSDKSettings.GetInstance(TiangeSDKSettings.AssetFileDir).ImportFromJsonFile(true); BuildLogger.LogMessage("TiangeSDKSettings -> ImportFromJsonFile()."); BuildLogger.LogMessage("TiangeSDKSettings::OneSDK:{0}(MetaData:{1}).", TiangeSDKSettings.GetInstance().Data.Options.isOptionValid(BuildSystem.Options.TSDKOptions.OneSDK).ToString(), TiangeSDKSettings.GetInstance().Data.Options.OneSDK.MetaDatas.Count.ToString()); TiangeSDKSettings.GetInstance().Data.Options.OptionsSettings = BuildInfo.GetInstance().Data.Options.OptionsSettings; } // 清空Plugins/Android目录 ClearPluginsAndroid(); // 重置Plugins/Android ResetPluginsAndroid(); // 设置相关AndroidSDK相关设定 IAndroidSDKSettings androidSDK = GetCurAndroidSDKSetting(); if (androidSDK != null) { string gameName = BuildInfo.GetInstance().BuildName; string packageName = BuildInfo.GetInstance().BuildID; // 打包Android(apk文件)之前,提前应用设定 androidSDK.PreApplyAndroidBuild(gameName, packageName); } else { BuildLogger.LogWarning("Android SDK invalid!!"); } #endif // 刷新 UtilsAsset.AssetsRefresh(); }
/// <summary> /// 初始化SDK版本信息. /// </summary> /// <returns>SDK版本信息节点.</returns> protected override XmlElement InitSDKVersions() { XmlElement _useSDKNode = base.InitSDKVersions(); if (null == _useSDKNode) { return(null); } if (-1 >= TiangeSDKSettings.GetInstance().MinSdkVersion) { this.MinSdkVersion = GetNodeAttribute_i(_useSDKNode, "minSdkVersion"); } else { this.MinSdkVersion = TiangeSDKSettings.GetInstance().MinSdkVersion; this.SetNodeAttribute(_useSDKNode, "minSdkVersion", this.MinSdkVersion.ToString()); } if (-1 >= TiangeSDKSettings.GetInstance().MaxSdkVersion) { this.MaxSdkVersion = GetNodeAttribute_i(_useSDKNode, "android:maxSdkVersion"); } else { this.MaxSdkVersion = TiangeSDKSettings.GetInstance().MaxSdkVersion; this.SetNodeAttribute(_useSDKNode, "maxSdkVersion", this.MaxSdkVersion.ToString()); } if (-1 >= TiangeSDKSettings.GetInstance().TargetSdkVersion) { this.TargetSdkVersion = GetNodeAttribute_i(_useSDKNode, "android:targetSdkVersion"); } else { this.TargetSdkVersion = TiangeSDKSettings.GetInstance().TargetSdkVersion; this.SetNodeAttribute(_useSDKNode, "targetSdkVersion", this.TargetSdkVersion.ToString()); } return(_useSDKNode); }
/// <summary> /// 取得当前AndroidSDK设定信息. /// </summary> /// <returns>当前AndroidSDK设定信息.</returns> static IAndroidSDKSettings GetCurAndroidSDKSetting() { IAndroidSDKSettings settings = null; // 平台类型 TPlatformType platformType = BuildInfo.GetInstance().PlatformType; BuildLogger.LogMessage("PlatformType:{0}.", platformType.ToString()); switch (platformType) { // 华为 case TPlatformType.Huawei: { settings = HuaweiSDKSettings.GetInstance(); } break; // 天鸽 case TPlatformType.Tiange: { settings = TiangeSDKSettings.GetInstance(); } break; case TPlatformType.None: case TPlatformType.iOS: default: { // 清空/Plugins/Android下的文件 } break; } return(settings); }
/// <summary> /// 应用用户自定义数据. /// </summary> /// <param name="iGameName">游戏名.</param> protected override void ApplyUserData(string iGameName) { // 本地设定 { string name = "Local"; string value = TiangeSDKSettings.GetInstance().Local.ToString(); if (false == string.IsNullOrEmpty(value)) { this.AddUserDefineNode(name, value, false); } if (TiangeSDKSettings.GetInstance().Local == false) { return; } } // 游戏名 { string name = "GameName"; string value = iGameName; if (false == string.IsNullOrEmpty(value)) { this.AddUserDefineNode(name, value); } } // SDK自动初始化 { string name = "AutoSDKInit"; string value = TiangeSDKSettings.GetInstance().AutoSDKInit.ToString(); if (false == string.IsNullOrEmpty(value)) { this.AddUserDefineNode(name, value, false); } if (TiangeSDKSettings.GetInstance().Local == false) { return; } } // 自动登录 { string name = "AutoLogin"; string value = TiangeSDKSettings.GetInstance().AutoLogin.ToString(); if (false == string.IsNullOrEmpty(value)) { this.AddUserDefineNode(name, value, false); } if (TiangeSDKSettings.GetInstance().Local == false) { return; } } // 屏幕方向 { string name = "Orientation"; string value = "1"; UIOrientation _Orientation = TiangeSDKSettings.GetInstance().Orientation; if ((UIOrientation.LandscapeLeft == _Orientation) || (UIOrientation.LandscapeRight == _Orientation)) { value = "2"; } if (false == string.IsNullOrEmpty(value)) { this.AddUserDefineNode(name, value, false); } } // 易接SDK 设定 if (true == TiangeSDKSettings.GetInstance().Data.Options.isOptionValid(TSDKOptions.OneSDK)) { // 易接SDK Key { string name = "zy_class_name"; string value = TiangeSDKSettings.GetInstance().Data.Options.OneSDK.ZyClassName; if (false == string.IsNullOrEmpty(value)) { this.AddUserDefineNode(name, value); } } // 易接SDK MetaDatas { List <MetaDataInfo> _metaDatas = TiangeSDKSettings.GetInstance().Data.Options.OneSDK.MetaDatas; foreach (MetaDataInfo _metaData in _metaDatas) { if ((null != _metaData) && (false == string.IsNullOrEmpty(_metaData.Name)) && (false == string.IsNullOrEmpty(_metaData.Value))) { this.AddUserDefineNode(_metaData.Name, _metaData.Value, false); } } } } // 保存strings.xml if (null != this._stringsXml) { this._stringsXml.Save(); } }