Beispiel #1
0
    public void ShowThumb()
    {
        ThumbBlur.SetActive(true);
        Thumb.SetActive(true);
        ThumbWhite.SetActive(true);
        TutorialBtnReact BtnReact = Hud.GetComponent <TutorialBtnReact>();
        GameObject       victim   = BtnReact.getVictim();
        //Debug.Log(victim);
        Parameters Parameters = victim.GetComponent <Parameters>();

        Delay = Parameters.Backfill; //backfill in seconds
        //Debug.Log(Delay);
    }
 // Update is called once per frame
 public void OnPointerClick(PointerEventData eventData)
 {
     Thumb.SetActive(false);
     ThumbWhite.SetActive(false);
     ThumbBlur.SetActive(false);
 }