// Use this for initialization
	void Start () {
		this.transform.SetParent(GameObject.Find ("Battlefield").transform);

		//get movement speeds from thrusters
		thrusters = Instantiate(ThrusterPrefab);

		WeaponA.transform.parent = gameObject.transform;
		WeaponA.transform.localPosition = WeaponAPrefab.transform.localPosition;

		WeaponW.transform.parent = gameObject.transform;
		WeaponW.transform.localPosition = WeaponWPrefab.transform.localPosition;

		WeaponD.transform.parent = gameObject.transform;
		WeaponD.transform.localPosition = WeaponDPrefab.transform.localPosition;

		WeaponS.transform.parent = gameObject.transform;
		WeaponS.transform.localPosition = WeaponSPrefab.transform.localPosition;
	}
Beispiel #2
0
	// Use this for initialization
	void Start () {

		//Assign as parent to AllyObjects transform
		gameObject.transform.parent = GameObject.Find("AllyObjects").transform;
		gameObject.transform.localPosition = new Vector3(0,0,20);

		//Add weapons as children
		WeaponA.transform.parent = gameObject.transform;
		WeaponA.transform.localPosition = WeaponAPrefab.transform.localPosition;

		WeaponW.transform.parent = gameObject.transform;
		WeaponW.transform.localPosition = WeaponWPrefab.transform.localPosition;

		WeaponD.transform.parent = gameObject.transform;
		WeaponD.transform.localPosition = WeaponDPrefab.transform.localPosition;

		WeaponS.transform.parent = gameObject.transform;
		WeaponS.transform.localPosition = WeaponSPrefab.transform.localPosition;

		//Only Katai should maintain their 4 weapons sprites holder thing

		//get movement speeds from thrusters
		thrusters = Instantiate(ThrusterPrefab);
	}