// Use this for initialization

    /*
     *  void Start () {
     *  if (activeWeapon != null)
     *  {
     *      initialize();
     *  }
     * }*/

    public void initialize()
    {
        if (init == false)
        {
            this.wpn = activeWeapon.GetComponent <ThrowingWeapon>();
            GetComponent <SpriteRenderer>().sprite = this.wpn.sprite;
            init = true;
        }
    }
Beispiel #2
0
        public Neanderthal() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Name        = "a neanderthal";
            Body        = Utility.RandomList(267, 162);
            BaseSoundID = 427;

            SetStr(176, 205);
            SetDex(46, 65);
            SetInt(46, 70);

            SetHits(106, 123);

            SetDamage(8, 14);

            SetDamageType(ResistanceType.Physical, 100);

            SetResistance(ResistanceType.Physical, 35, 45);
            SetResistance(ResistanceType.Fire, 25, 35);
            SetResistance(ResistanceType.Cold, 15, 25);
            SetResistance(ResistanceType.Poison, 5, 15);
            SetResistance(ResistanceType.Energy, 5, 15);

            SetSkill(SkillName.MagicResist, 45.1, 60.0);
            SetSkill(SkillName.Tactics, 50.1, 70.0);
            SetSkill(SkillName.Wrestling, 50.1, 70.0);
            SetSkill(SkillName.Archery, 50.1, 70.0);

            Fame  = 3500;
            Karma = -3500;

            VirtualArmor = 40;

            if (Utility.RandomBool())
            {
                AI = AIType.AI_Archer;
                SetDex(176, 205);
                MonsterGloves gloves = new MonsterGloves();
                gloves.ThrowType = "Stones";
                AddItem(gloves);

                ThrowingWeapon toss = new ThrowingWeapon(Utility.RandomMinMax(10, 30));
                toss.ammo = "Throwing Stones"; toss.ItemID = 0x10B6; toss.Name = "throwing stone";
                PackItem(toss);
            }
            else
            {
                PackItem(new Club());
            }
        }
Beispiel #3
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        public Morlock() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Name        = "a morlock";
            Body        = 332;
            BaseSoundID = 427;

            SetStr(156, 185);
            SetDex(111, 135);
            SetInt(46, 70);

            SetHits(106, 123);
            SetMana(0);

            SetDamage(10, 15);

            SetDamageType(ResistanceType.Physical, 100);

            SetResistance(ResistanceType.Physical, 25, 35);
            SetResistance(ResistanceType.Cold, 85, 95);
            SetResistance(ResistanceType.Poison, 5, 10);
            SetResistance(ResistanceType.Energy, 5, 10);

            SetSkill(SkillName.MagicResist, 25.1, 40.0);
            SetSkill(SkillName.Tactics, 70.1, 100.0);
            SetSkill(SkillName.Wrestling, 45.1, 70.0);
            SetSkill(SkillName.Archery, 45.1, 70.0);

            Fame  = 1500;
            Karma = -1500;

            VirtualArmor = 30;

            if (Utility.RandomBool())
            {
                AI = AIType.AI_Archer;
                SetDex(156, 185);
                MonsterGloves gloves = new MonsterGloves();
                gloves.ThrowType = "Stones";
                AddItem(gloves);

                ThrowingWeapon toss = new ThrowingWeapon(Utility.RandomMinMax(10, 30));
                toss.ammo = "Throwing Stones"; toss.ItemID = 0x10B6; toss.Name = "throwing stone";
                PackItem(toss);
            }
            else
            {
                PackItem(new Club());
            }
        }
Beispiel #4
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        public Urc() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Name        = NameList.RandomName("orc");
            Title       = "the urc";
            Body        = 20;
            BaseSoundID = 0x45A;

            SetStr(336, 385);
            SetDex(96, 115);
            SetInt(31, 55);

            SetHits(202, 231);
            SetMana(0);

            SetDamage(7, 23);

            SetDamageType(ResistanceType.Physical, 100);

            SetResistance(ResistanceType.Physical, 45, 50);
            SetResistance(ResistanceType.Fire, 30, 40);
            SetResistance(ResistanceType.Cold, 25, 35);
            SetResistance(ResistanceType.Poison, 30, 40);
            SetResistance(ResistanceType.Energy, 30, 40);

            SetSkill(SkillName.MagicResist, 60.3, 105.0);
            SetSkill(SkillName.Tactics, 80.1, 100.0);
            SetSkill(SkillName.Wrestling, 80.1, 90.0);
            SetSkill(SkillName.Archery, 80.1, 90.0);

            Fame  = 4500;
            Karma = -4500;

            VirtualArmor = 48;

            if (Utility.RandomBool())
            {
                AI = AIType.AI_Archer;
                SetDex(336, 385);
                MonsterGloves gloves = new MonsterGloves();
                gloves.ThrowType = "Stones";
                AddItem(gloves);

                ThrowingWeapon toss = new ThrowingWeapon(Utility.RandomMinMax(10, 30));
                toss.ammo = "Throwing Stones"; toss.ItemID = 0x10B6; toss.Name = "throwing stone";
                PackItem(toss);
            }
        }
Beispiel #5
0
        public Minotaur() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)           // NEED TO CHECK
        {
            Name        = "a minotaur";
            Body        = 263;
            BaseSoundID = 0x54E;

            SetStr(166, 195);
            SetDex(46, 65);
            SetInt(46, 70);

            SetHits(100, 117);
            SetMana(0);

            SetDamage(9, 11);

            SetDamageType(ResistanceType.Physical, 100);

            SetResistance(ResistanceType.Physical, 30, 35);
            SetResistance(ResistanceType.Fire, 15, 25);
            SetResistance(ResistanceType.Cold, 15, 25);
            SetResistance(ResistanceType.Poison, 15, 25);
            SetResistance(ResistanceType.Energy, 25);

            SetSkill(SkillName.MagicResist, 55.1, 70.0);
            SetSkill(SkillName.Tactics, 60.1, 70.0);
            SetSkill(SkillName.Wrestling, 70.1, 80.0);
            SetSkill(SkillName.Archery, 70.1, 80.0);

            Fame  = 4000;
            Karma = -4000;

            VirtualArmor = 32;

            if (Utility.RandomBool())
            {
                AI = AIType.AI_Archer;
                SetDex(166, 195);
                MonsterGloves gloves = new MonsterGloves();
                gloves.ThrowType = "Axes";
                AddItem(gloves);

                ThrowingWeapon toss = new ThrowingWeapon(Utility.RandomMinMax(10, 30));
                toss.ammo = "Throwing Axes"; toss.ItemID = 0x10B3; toss.Name = "throwing axe";
                PackItem(toss);
            }
        }
Beispiel #6
0
        public Hobgoblin() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Name        = "a hobgoblin";
            Body        = 11;
            BaseSoundID = 0x45A;

            SetStr(166, 195);
            SetDex(46, 65);
            SetInt(46, 70);

            SetHits(100, 117);
            SetMana(0);

            SetDamage(9, 11);

            SetDamageType(ResistanceType.Physical, 100);

            SetResistance(ResistanceType.Physical, 30, 35);
            SetResistance(ResistanceType.Fire, 15, 25);
            SetResistance(ResistanceType.Cold, 15, 25);
            SetResistance(ResistanceType.Poison, 15, 25);
            SetResistance(ResistanceType.Energy, 25);

            SetSkill(SkillName.MagicResist, 55.1, 70.0);
            SetSkill(SkillName.Tactics, 60.1, 70.0);
            SetSkill(SkillName.Wrestling, 70.1, 80.0);
            SetSkill(SkillName.Macing, 70.1, 80.0);

            Fame  = 3000;
            Karma = -3000;

            VirtualArmor = 32;

            if (Utility.RandomBool())
            {
                AI = AIType.AI_Archer;
                SetDex(166, 195);
                MonsterGloves gloves = new MonsterGloves();
                gloves.ThrowType = "Daggers";
                AddItem(gloves);

                ThrowingWeapon toss = new ThrowingWeapon(Utility.RandomMinMax(10, 30));
                toss.ammo = "Throwing Daggers"; toss.ItemID = 0x10B7; toss.Name = "throwing dagger";
                PackItem(toss);
            }
        }
Beispiel #7
0
        public RatmanArcher() : base(AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Name        = NameList.RandomName("ratman");
            Title       = "the ratman";
            Body        = 42;
            BaseSoundID = 437;

            SetStr(146, 180);
            SetDex(101, 130);
            SetInt(116, 140);

            SetHits(88, 108);

            SetDamage(4, 10);

            SetDamageType(ResistanceType.Physical, 100);

            SetResistance(ResistanceType.Physical, 40, 55);
            SetResistance(ResistanceType.Fire, 10, 20);
            SetResistance(ResistanceType.Cold, 10, 20);
            SetResistance(ResistanceType.Poison, 10, 20);
            SetResistance(ResistanceType.Energy, 10, 20);

            SetSkill(SkillName.Anatomy, 60.2, 100.0);
            SetSkill(SkillName.Archery, 80.1, 90.0);
            SetSkill(SkillName.MagicResist, 65.1, 90.0);
            SetSkill(SkillName.Tactics, 50.1, 75.0);
            SetSkill(SkillName.Wrestling, 50.1, 75.0);

            Fame  = 6500;
            Karma = -6500;

            VirtualArmor = 56;

            MonsterGloves gloves = new MonsterGloves();

            gloves.ThrowType = "Daggers";
            AddItem(gloves);

            ThrowingWeapon toss = new ThrowingWeapon(Utility.RandomMinMax(10, 30));

            toss.ammo = "Throwing Daggers"; toss.ItemID = 0x10B7; toss.Name = "throwing dagger";
            PackItem(toss);
        }
        public SaklethArcher() : base(AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Name        = NameList.RandomName("lizardman");
            Title       = "the sakkhra";
            Body        = 326;
            BaseSoundID = 417;

            SetStr(136, 165);
            SetDex(56, 75);
            SetInt(31, 55);

            SetHits(82, 99);

            SetDamage(7, 17);

            SetDamageType(ResistanceType.Physical, 100);

            SetResistance(ResistanceType.Physical, 35, 40);
            SetResistance(ResistanceType.Fire, 15, 25);
            SetResistance(ResistanceType.Cold, 40, 50);
            SetResistance(ResistanceType.Poison, 15, 25);
            SetResistance(ResistanceType.Energy, 15, 25);

            SetSkill(SkillName.MagicResist, 40.1, 55.0);
            SetSkill(SkillName.Tactics, 50.1, 70.0);
            SetSkill(SkillName.Wrestling, 50.1, 60.0);
            SetSkill(SkillName.Archery, 50.1, 60.0);

            Fame  = 3500;
            Karma = -3500;

            VirtualArmor = 38;

            MonsterGloves gloves = new MonsterGloves();

            gloves.ThrowType = "Daggers";
            AddItem(gloves);

            ThrowingWeapon toss = new ThrowingWeapon(Utility.RandomMinMax(10, 30));

            toss.ammo = "Throwing Daggers"; toss.ItemID = 0x10B7; toss.Name = "throwing dagger";
            PackItem(toss);
        }
Beispiel #9
0
        public Orc() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Name        = NameList.RandomName("orc");
            Title       = "the orc";
            Body        = 17;
            BaseSoundID = 0x45A;

            SetStr(96, 120);
            SetDex(81, 105);
            SetInt(36, 60);

            SetHits(58, 72);

            SetDamage(5, 7);

            SetDamageType(ResistanceType.Physical, 100);

            SetResistance(ResistanceType.Physical, 25, 30);
            SetResistance(ResistanceType.Fire, 20, 30);
            SetResistance(ResistanceType.Cold, 10, 20);
            SetResistance(ResistanceType.Poison, 10, 20);
            SetResistance(ResistanceType.Energy, 20, 30);

            SetSkill(SkillName.MagicResist, 50.1, 75.0);
            SetSkill(SkillName.Tactics, 55.1, 80.0);
            SetSkill(SkillName.Wrestling, 50.1, 70.0);
            SetSkill(SkillName.Archery, 50.1, 70.0);

            Fame  = 1500;
            Karma = -1500;

            VirtualArmor = 28;

            if (Utility.RandomBool())
            {
                AI = AIType.AI_Archer;
                SetDex(96, 120);
                MonsterGloves gloves = new MonsterGloves();
                gloves.ThrowType = "Stones";
                AddItem(gloves);

                ThrowingWeapon toss = new ThrowingWeapon(Utility.RandomMinMax(10, 30));
                toss.ammo = "Throwing Stones"; toss.ItemID = 0x10B6; toss.Name = "throwing stone";
                PackItem(toss);
            }
            else
            {
                switch (Utility.Random(20))
                {
                case 0: PackItem(new Scimitar()); break;

                case 1: PackItem(new Katana()); break;

                case 2: PackItem(new WarMace()); break;

                case 3: PackItem(new WarHammer()); break;

                case 4: PackItem(new Kryss()); break;

                case 5: PackItem(new Pitchfork()); break;
                }
            }

            PackItem(new ThighBoots());

            switch (Utility.Random(3))
            {
            case 0: PackItem(new Ribs()); break;

            case 1: PackItem(new Shaft()); break;

            case 2: PackItem(new Candle()); break;
            }
        }
        public void AddRangeWeapon()
        {
            if (FindItemOnLayer(Layer.OneHanded) != null)
            {
                FindItemOnLayer(Layer.OneHanded).Delete();
            }
            if (FindItemOnLayer(Layer.TwoHanded) != null)
            {
                FindItemOnLayer(Layer.TwoHanded).Delete();
            }

            if (Utility.RandomBool())
            {
                ThrowingGloves glove = new ThrowingGloves();
                ThrowingWeapon ammo  = new ThrowingWeapon(Utility.RandomMinMax(15, 30));

                switch (Utility.Random(5))
                {
                case 0: glove.GloveType = "Stones";             ammo.ammo = "Throwing Stones";  ammo.ItemID = 0x10B6; ammo.Name = "throwing stone";             break;

                case 1: glove.GloveType = "Axes";               ammo.ammo = "Throwing Axes";    ammo.ItemID = 0x10B3; ammo.Name = "throwing axe";               break;

                case 2: glove.GloveType = "Daggers";    ammo.ammo = "Throwing Daggers"; ammo.ItemID = 0x10B7; ammo.Name = "throwing dagger";    break;

                case 3: glove.GloveType = "Darts";              ammo.ammo = "Throwing Darts";   ammo.ItemID = 0x10B5; ammo.Name = "throwing dart";              break;

                case 4: glove.GloveType = "Stars";              ammo.ammo = "Throwing Stars";   ammo.ItemID = 0x10B2; ammo.Name = "throwing star";              break;
                }
                ;

                AddItem(glove);
                PackItem(ammo);
            }
            else if (CitizenType == 1)
            {
                switch (Utility.Random(2))
                {
                case 0: AddItem(new WizardStaff());           break;

                case 1: AddItem(new WizardStick());           break;
                }
                ;

                PackItem(new MageEye(Utility.RandomMinMax(15, 30)));
            }
            else
            {
                switch (Utility.Random(8))
                {
                case 0: AddItem(new Bow());                                   PackItem(new Arrow(Utility.RandomMinMax(15, 30)));                break;

                case 1: AddItem(new Crossbow());                              PackItem(new Bolt(Utility.RandomMinMax(15, 30)));                 break;

                case 2: AddItem(new HeavyCrossbow());                 PackItem(new Bolt(Utility.RandomMinMax(15, 30)));                 break;

                case 3: AddItem(new RepeatingCrossbow());             PackItem(new Bolt(Utility.RandomMinMax(15, 30)));                 break;

                case 4: AddItem(new CompositeBow());                  PackItem(new Arrow(Utility.RandomMinMax(15, 30)));                break;

                case 5: AddItem(new MagicalShortbow());               PackItem(new Arrow(Utility.RandomMinMax(15, 30)));                break;

                case 6: AddItem(new ElvenCompositeLongbow()); PackItem(new Arrow(Utility.RandomMinMax(15, 30)));                break;

                case 7: AddItem(new Harpoon());                               PackItem(new HarpoonRope(Utility.RandomMinMax(15, 30)));  break;
                }
                ;
            }
        }