public void Attack()
    {
        Collider[] colliders = Physics.OverlapSphere(blackboard.attackPoint.position, blackboard.damageZoneRadius);

        for (int i = 0; i < colliders.Length; i++)
        {
            if (colliders[i].tag.Equals("Player"))
            {
                blackboard.player.GetComponent <PlayerController>().Hit((int)blackboard.attackPoints);
                break;
            }
        }

        blackboard.AttackSound();
    }