void TryUpdateImages()
        {
            ThreadSafety.TryLock(LatestWinnerImageLock, () =>
            {
                bool updated;
                do
                {
                    updated = false;
                    foreach (var key in BitmapQueue.Keys.ToArray())
                    {
                        var bq = BitmapQueue[key];
                        string lastRendered = null;
                        while (bq.TryDequeue(out var g))
                        {
                            lastRendered = g;
                        }
                        if (lastRendered == null)
                        {
                            continue;
                        }

                        updated            = true;
                        var latestFileName = $"LatestWinner.{key}.jpg";
                        try
                        {
                            File.Copy(lastRendered, Path.Combine(Environment.CurrentDirectory, latestFileName), true);
                        }
                        catch (IOException)
                        {
                            Debug.WriteLine($"Could not update {latestFileName}.");
                        }
                    }
Beispiel #2
0
        public void Add(T value)
        {
            _values.Enqueue(value);

            while (_values.Count >= BatchSize && ThreadSafety.TryLock(_values, () =>
            {
                // Use 'if' instead of 'while' to ensure a single 'Add' operation doesn't get trapped in the job of batching.
                if (_values.Count >= BatchSize)
                {
                    _batches.Enqueue(_values.AsDequeueingEnumerable().Take(BatchSize).ToArray());
                }
            }))
            {
            }
        }