Beispiel #1
0
        public void PlayerDisconnected(NitroxConnection connection)
        {
            ConnectionAssets assetPackage;

            assetsByConnection.TryGetValue(connection, out assetPackage);

            if (assetPackage == null)
            {
                return;
            }

            if (assetPackage.ReservationKey != null)
            {
                PlayerContext playerContext = reservations[assetPackage.ReservationKey];
                reservedPlayerNames.Remove(playerContext.PlayerName);
                reservations.Remove(assetPackage.ReservationKey);
            }

            if (assetPackage.Player != null)
            {
                Player player = assetPackage.Player;
                reservedPlayerNames.Remove(player.Name);
            }

            assetsByConnection.Remove(connection);

            if (ConnectedPlayers().Count() == 0)
            {
                Server.Instance.PauseServer();
                Server.Instance.Save();
            }
        }
Beispiel #2
0
 public void RemoveCells(IEnumerable <AbsoluteEntityCell> cells)
 {
     foreach (AbsoluteEntityCell cell in cells)
     {
         visibleCells.Remove(cell);
     }
 }
Beispiel #3
0
        public void Remove()
        {
            list.Remove("test 0");
            list[0].Should().Be("test 1");

            set.Remove("test 0");
            set[0].Should().Be("test 1");
        }
Beispiel #4
0
        public void Remove()
        {
            list.Remove("test 0");
            list[0].ShouldBeEquivalentTo("test 1");

            set.Remove("test 0");
            set[0].ShouldBeEquivalentTo("test 1");
        }
Beispiel #5
0
        private void WhenGameObjectDeleted(GameObject gameObject)
        {
            // add explosion when plane deleted
            if (gameObject is Plane)
            {
                AddExplosion(gameObject);
            }

            DrawableGameObject drawableGameObject = m_gameObjectMapping[gameObject];

            m_gameObjectMapping.Remove(gameObject);
            m_safeDrawableGameComponents.Remove(drawableGameObject);

            if (gameObject is IHaveEquipment)
            {
                var equipmentContainer = gameObject as IHaveEquipment;

                foreach (var equipment in equipmentContainer.AllEquipment)
                {
                    DeleteEquipment(equipment);
                }
            }
        }
Beispiel #6
0
        private static void RemoveClient(Client client)
        {
            lock (removeClientLock)
            {
                if (clients.Contains(client))
                {
                    Boolean result = clients.Remove(client);
                    if (result)
                    {
                        Log.WriteSystem($"Disconnected: @{client.Name}");

                        if (clients.Count > 0)
                        {
                            packetStack.Push(new Packet {
                                ClientName = client.Name, Message = "Is Offline...", Ip = "Null"
                            });
                        }
                    }
                }
            }
        }