Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        loadMusicFile = GameObject.Find("MusicManager").GetComponent <LoadMusicFile>();

        thisScene = GameObject.Find("SceneManager").GetComponent <ThisSceneName>();
        if (!(thisScene.SceneName == "SelectMusic"))
        {
            // buttonStatus = GameObject.Find("PlayMusicButton").GetComponent<ButtonStatus>();
        }
    }
Beispiel #2
0
    // Use this for initialization
    void Start()
    {
        sceneName   = GameObject.Find("SceneManager").GetComponent <ThisSceneName>();
        musicStatus = GameObject.Find("MusicManager").GetComponent <MusicStatus>();
        fingerInput = GameObject.Find("InputManager").GetComponent <InputManager>();
        audioSource = GetComponent <AudioSource>();

        if (sceneName.SceneName == "PlayGame")
        {
            loadMusicData      = GameObject.Find("json").GetComponent <LoadMusicData>();
            loadMusicData.data = loadMusicData.loadData();
        }
    }
Beispiel #3
0
 private void Awake()
 {
     thisScene = GetComponent <ThisSceneName>();
     SceneManager.activeSceneChanged += OnActiveSceneChanged;
 }