Beispiel #1
0
    void myFunctionForOnClickEvent()
    {
        bool turn = PlayerScript.turno;

        print("Turn: " + turn);

        if (turn && myButton.name == "Skill1Btn" && !damAnim)
        {
            int damage = Random.Range(PlayerScript.currentDamage, PlayerScript.maxDamage);
            //  player.GetComponent<Animator>().Play("skill1");
            EnemyScript.decreaseHp(damage);
            EnemyScript.animator.Play("Damage");
            damAnim = true;
        }
        else if (turn && myButton.name == "Skill2Btn" && PlayerScript.currentMana >= 25 && !damAnim)
        {
            // player.GetComponent<Animator>().Play("fireball");
            PlayerScript.BeginEffect(fireball);
            ///EnemyScript.decreaseHp(damage);
            PlayerScript.decreaseMana(25);
            EnemyScript.animator.Play("Knockback");
            damAnim = true;
        }
    }