Beispiel #1
0
    void Update()
    {
        Vector3 input_direction = new Vector3(Input.GetAxisRaw("Horizontal"), 0, Input.GetAxisRaw("Vertical"));

        input_direction.Normalize();

        if (Input.GetButtonDown("Jump"))
        {
            player.Jump();
        }

        if (Input.GetKeyDown(KeyCode.C))
        {
            cam.Snap();
        }

        player.SetDirection(cam.GetCardinalRotation() * input_direction);
    }