Beispiel #1
0
 public override void interact()
 {
     if (auto)
     {
         return;
     }
     if (unlocked)
     {
         if (open)
         {
             closedoor();
         }
         else
         {
             opendoor();
         }
         return;
     }
     fpctrl.position = playerspawn.position;
     lockpick.gameObject.SetActive(true);
     lockpick.position = toolsspawn.position;
     lockpick.LookAt(cam);
     thief.noinp();
     toggled       = true;
     thief.incrime = true;
 }
Beispiel #2
0
 public override void interact()
 {
     if (tries <= 0)
     {
         return;
     }
     player.noinp();
     closepopup();
     trywrap.gameObject.SetActive(true);
     hackwrap.gameObject.SetActive(true);
     rightwrap.gameObject.SetActive(true);
     toggled = true;
     //ui.SetActive (true);
 }