Beispiel #1
0
    public void SetTheoremImage(TheoremConfig theorem)
    {
        gameController = FindObjectOfType <GameController>();

        Image theoremImage = theorem.GetTheoremImage();
        // Set image sprite
        GameObject childCanvas = this.transform.Find("Canvas").gameObject;
        GameObject canvasImage = childCanvas.transform.Find("Theorem Image").gameObject;

        canvasImage.GetComponent <Image>().sprite = theoremImage.sprite;
        // Set image width and height
        RectTransform canvasRectTransform       = canvasImage.GetComponent <RectTransform>();
        RectTransform theoremImageRectTransform = theoremImage.GetComponent <RectTransform>();

        canvasRectTransform.sizeDelta = theoremImageRectTransform.sizeDelta;
    }
Beispiel #2
0
    public IEnumerator SpawnSymbols(TheoremConfig theorem)
    {
        while (!gameController.AreAllSymbolsMatched())
        {
            GameObject symbol = symbols[Random.Range(0, symbols.Length)];
            symbol.GetComponent <Rigidbody2D>().gravityScale = symbolGravityScale;
            Vector3 startPos =
                new Vector3(Random.Range(leftSpawningBound, rightSpawningBound),
                            topSpawningBound,
                            0);
            Instantiate(symbol, startPos, Quaternion.identity);

            float timeToWait = Random.Range(minTimeBetweenSymbols, maxTimeBetweenSymbols);
            yield return(new WaitForSeconds(timeToWait));
        }
    }
Beispiel #3
0
    private void Start()
    {
        winLabel.SetActive(false);
        loseLabel.SetActive(false);

        TheoremConfig theorem = theorems[Random.Range(0, theorems.Length)];

        theoremSymbols = theorem.GetTheoremSymbols();

        hilbert          = FindObjectOfType <Hilbert>();
        speechController = FindObjectOfType <SpeechBubbleController>();
        levelController  = FindObjectOfType <LevelController>();

        symbolSpawner = FindObjectOfType <SymbolSpawner>();
        symbolSpawner.SetTheoremImage(theorem);
        StartCoroutine(symbolSpawner.SpawnSymbols(theorem));
    }