Beispiel #1
0
        public override void CheckActive()
        {
            Player      player    = Main.player[projectile.owner];
            TheepPlayer modPlayer = player.GetModPlayer <TheepPlayer>(mod);

            if (player.dead)
            {
                modPlayer.fungusMinion = false;
            }
            if (modPlayer.fungusMinion)
            {
                projectile.timeLeft = 2;
            }
        }
Beispiel #2
0
        public override void Update(Player player, ref int buffIndex)
        {
            TheepPlayer modPlayer = player.GetModPlayer <TheepPlayer>(mod);

            if (player.ownedProjectileCounts[mod.ProjectileType("KinokoProj")] > 0)
            {
                modPlayer.fungusMinion = true;
            }
            if (!modPlayer.fungusMinion)
            {
                player.DelBuff(buffIndex);
                buffIndex--;
            }
            else
            {
                player.buffTime[buffIndex] = 18000;
            }
        }