public int Score(int score) { value = value + TheCard.Getnumber(); CardsTheyHave(); return(value); }
//hàm Delete public void DeleteCard(string _ID) { TheCard _DELETE = qlpn.TheCards.Where(food => food.CardID == _ID).SingleOrDefault(); if (_DELETE != null) { qlpn.TheCards.DeleteOnSubmit(_DELETE); qlpn.SubmitChanges(); } }
//hàm Update public void UpdateCard(string _ID, string _Name, string _categoryName, string _priceUnit, string _unitLot, string _inventoryNumber) { TheCard _UPDATE = qlpn.TheCards.Where(food => food.CardID == _ID).FirstOrDefault(); if (_UPDATE != null) { _UPDATE.CardName = _Name; _UPDATE.CategoryName = _categoryName; _UPDATE.PriceUnit = double.Parse(_priceUnit); _UPDATE.UnitLot = _unitLot; _UPDATE.InventoryNumber = int.Parse(_inventoryNumber); qlpn.SubmitChanges(); } }
public void CardsTheyHave() { Cardnames.Add(TheCard.Getname()); // Name = Cardnames; }
public void PlayerInitialize() //玩家初始化 { int ID; GameObject TheCard; GameObject player; for (int i = 1; i <= TotalPlayer; i++) { player = Instantiate(Resources.Load <GameObject>("Prefabs/Player")); var children = player.GetComponentsInChildren <Transform>(); children[1].GetComponent <SpriteRenderer>().sprite = Resources.Load <Sprite>("graphic/" + PlayerName[i - 1]); player.transform.localPosition = new Vector3(Xposition[i - 1], Yposition[i - 1], 0); Debug.Log(Xposition[i - 1]); player.GetComponent <Player>().order = i; player.name = PlayerName[i - 1]; for (int j = 1; j <= 7; j++) { ID = Order_To_ID(DeckTopOrder); //先拿到位於牌堆頂端的卡牌 player.GetComponent <Player>().PlayerCards.Add(ID); TheCard = IDtoGameobeject(ID); if (i == 1) { TheCard.GetComponent <Card>().cardState = CardState.YourCard; } else { TheCard.GetComponent <Card>().cardState = CardState.OthersCard; } DeckTopOrder++; } CardPositionManager(player.name); } //遊戲開始,發完牌後取牌堆最頂端的牌,作為棄牌堆第一張牌 ID = Order_To_ID(DeckTopOrder); TheCard = IDtoGameobeject(ID); TheCard.transform.localPosition = new Vector3(-3f, 0, 0); TheCard.transform.eulerAngles = new Vector3(0, 0, 0); DeckTopOrder++; PlayCard(ID); TheCard.GetComponent <Card>().cardState = CardState.Used; //為使第一個玩家不受棄牌堆第一張牌的功能影響 //如果牌堆最頂端的牌為Wild或Wild Draw Four,則再取下一張,直到不是Wild或Wild Draw Four CardFunction cardFunction; cardFunction = TheCard.GetComponent <Card>().CardFunction; bool ReadyForGame = false; while (ReadyForGame == false) { if (cardFunction == CardFunction.WildDrawFour || cardFunction == CardFunction.Wild) { ID = Order_To_ID(DeckTopOrder); TheCard = IDtoGameobeject(ID); TheCard.transform.localPosition = new Vector3(-3f, 0, 0); TheCard.transform.eulerAngles = new Vector3(0, 0, 0); DeckTopOrder++; PlayCard(ID); TheCard.GetComponent <Card>().cardState = CardState.Used; cardFunction = TheCard.GetComponent <Card>().CardFunction; } else { ReadyForGame = true; } } turnScript.PlayerUpdate(PlayerName); }
/// <summary> /// ToString()" Overrides object.System.ToString() /// </summary> /// <returns></returns> public override string ToString() { return(TheCard.ToString()); }