Beispiel #1
0
        private async void Button_Clicked(object sender, EventArgs e)
        {
            await DisplayAlert("Thanos", "You should have gone for the head.", "SNAP!");

            Thanos.IsVisible = true;
            await Thanos.RotateTo(360, 1000, Easing.CubicInOut);

            for (int i = 0; i < 4; i++)
            {
                Emails.RemoveAt(Emails.Count - 1);
            }
            Thanos.IsVisible = false;
        }
Beispiel #2
0
    private Coroutine m_GameRoutine;                      // a reference to out coroutine that store our Ienumerator.

    // Start is called before the first frame update
    void Start()
    {
        // Finds an array of all the heroes in my scene, and converts it to a list.
        allHeroes = FindObjectsOfType <Hero>().ToList();
        // Create a copy of the all heroes list.
        heroesLeft = FindObjectsOfType <Hero>().ToList();
        // a reference to our Thanos script
        thanos = FindObjectOfType <Thanos>();

        // An example of using a couroutine
        if (m_GameRoutine != null)
        {
            StopCoroutine(m_GameRoutine);
        }
        m_GameRoutine = StartCoroutine(GameTurns());
    }
Beispiel #3
0
 public void Luta()
 {
     CapitaoModel       Capitao      = new CapitaoModel();
     HomemeDeFerroModel homemDeFerro = new HomemeDeFerroModel();
     Thanos             thanos       = new Thanos();
 }