Beispiel #1
0
 public ThalamusUnityPublisher(ThalamusUnity thalamusUnity)
 {
     this.thalamusUnity = thalamusUnity;
 }
 public ThalamusUnityService(ThalamusUnity thalamusUnity)
 {
     this.thalamusUnity = thalamusUnity;
 }
Beispiel #3
0
    void Awake()
    {
        var saved = GameObject.Find("SavedVariables").GetComponent <SavedVariables> ();

        for (int i = 0; i < oldDistanceVals.Count; i++)
        {
            distanceVals[i] = saved.distanceVals[i];
        }

        gameStarted = saved.gameStarted;
        // gameStarted = true; // DEMO CHANGE

        if (gameStarted)
        {
            HideUIElements();
        }
        else
        {
            gameOverText.enabled = false;
        }

        // show the question mark
        GameObject questionMark = GameObject.Find("QuestionArea");

        questionMark.GetComponent <SpriteRenderer> ().enabled = true;

        // initialize all of the emission modules
        bottomJetEmission1 = bottomJet1.emission;
        bottomJetEmission2 = bottomJet2.emission;
        bottomJetEmission3 = bottomJet3.emission;
        bottomJetEmission4 = bottomJet4.emission;
        leftJetEmission    = leftJet.emission;
        rightJetEmission   = rightJet.emission;

        // disable all of the jets
        bottomJetEmission1.enabled = false;
        bottomJetEmission2.enabled = false;
        bottomJetEmission3.enabled = false;
        bottomJetEmission4.enabled = false;
        rightJetEmission.enabled   = false;
        leftJetEmission.enabled    = false;

        // show the distance stats
        distanceText.enabled = false;
        milesText.enabled    = false;

        fov    = Camera.main.orthographicSize;
        doOnce = false;

        // initialize the thalamusUnity object
        // ETHAN
        if (sendThalamusMsgs)
        {
            thalamusUnity = new ThalamusUnity();
        }

        // initialize the audio sources
        var audioSources = GetComponents <AudioSource> ();

        audioSource1 = audioSources [0];
        //audioSource2 = audioSources [1];
    }