public override void enter(GameMachineBlackboard blackboard) { if (m_MeshLayerMask == -1) { m_MeshLayerMask = 1 << LayerMask.NameToLayer("Fun1"); } TezGlobalState.add(State.Fun1); }
public override void exit(GameMachineBlackboard blackboard) { TezGlobalState.remove(State.Fun1); }
public override void enter(GameMachineBlackboard blackboard) { TezGlobalState.add(State.Idle); }