public override void enter(GameMachineBlackboard blackboard)
 {
     if (m_MeshLayerMask == -1)
     {
         m_MeshLayerMask = 1 << LayerMask.NameToLayer("Fun1");
     }
     TezGlobalState.add(State.Fun1);
 }
 public override void exit(GameMachineBlackboard blackboard)
 {
     TezGlobalState.remove(State.Fun1);
 }
 public override void enter(GameMachineBlackboard blackboard)
 {
     TezGlobalState.add(State.Idle);
 }