/// <summary> /// Get a texture from resources with modding support. /// Size is read from xml or set as texture size. /// </summary> public static Texture2D GetTextureFromResources(string name, out Vector2 size) { Texture2D tex = GetTextureFromResources(name); if (!TextureReplacement.TryGetSize(name, out size)) { size = new Vector2(tex.width, tex.height); } return(tex); }