Beispiel #1
0
        public override void Render()
        {
            TextureMap map = MapEditor.Instance.FGAutotiler.GenerateFakeTileMap(Room, Position, Width / 8, Height / 8, (short)GetChar("tiletype", '3'));;

            for (int i = 0; i < map.Textures.Length; i++)
            {
                map.Textures[i].Position += Position;
            }
            map.Draw();
        }