Beispiel #1
0
        public static void loadTextures()
        {
            for (int i = 0; i < tileCount; i++)
            {
                tiles [i] = TextureDictionary.Load("radar" + ((i < 10) ? "0" : "") + i);
            }

            huds       = TextureDictionary.Load("hud");
            northBlip  = huds.GetDiffuse("radar_north").Texture;
            playerBlip = huds.GetDiffuse("radar_centre").Texture;
        }
        public static void loadTextures()
        {
            for (int i = 0; i < tileCount; i++)
            {
                string name    = "radar" + ((i < 10) ? "0" : "") + i;
                var    texDict = TextureDictionary.Load(name);

                Texture2D tex = texDict.GetDiffuse(name).Texture;
                tex.filterMode = FilterMode.Point;

                tiles[i] = texDict;
            }

            huds       = TextureDictionary.Load("hud");
            northBlip  = huds.GetDiffuse("radar_north").Texture;
            playerBlip = huds.GetDiffuse("radar_centre").Texture;

            //Debug.Log(new Vector2(playerBlip.width, playerBlip.height));
        }