public Texture getTextureDialogue(TextureDialogue t,bool isRight)
 {
     if(t.Equals(TextureDialogue.BigPappada)){
         if(isRight){
             return bigPTextureR;
         }else{
             return bigPTextureL;
         }
     }else if(t.Equals(TextureDialogue.LittleG)){
         if(isRight){
             return littleGTextureR;
         }else{
             return littleGTextureL;
         }
     }else if(t.Equals(TextureDialogue.Mundus)){
         if(isRight){
             return MundusTextureR;
         }else{
             return MundusTextureL;
         }
     }else if(t.Equals(TextureDialogue.Whiteheart)){
         if(isRight){
             return WhiteheartTextureR;
         }else{
             return WhiteheartTextureL;
         }
     }
     return null;
 }
    public GameObject createNewDialogue(string text,float timeToLast,bool fadeOut,TextureDialogue t,bool isRight)
    {
        GameObject newDialogue = GameManager.dialogueManager.getDialogue ();
        newDialogue.transform.position =  speechPosition.transform.position;
        newDialogue.transform.parent = null;
        if (newDialogue.GetComponentInChildren<RawImage> () != null) {
            newDialogue.GetComponentInChildren<RawImage> ().color = bubbleColor;
        }
        newDialogue.GetComponent<Dialogue> ().speechPosition = speechPosition;
        newDialogue.GetComponent<Dialogue> ().initialize (text, gameObject, timeToLast,fadeOut,t,isRight);

        newDialogue.transform.up = transform.up;

        return newDialogue;
    }
    public void initialize(string text,GameObject goToFollow,float timeItLasts,bool fadeOut,TextureDialogue t,bool isRight)
    {
        base.initialize (text,goToFollow,timeItLasts,fadeOut);
        textToPut = text;
        textPut = "";
        if (isRight) {
            leftImage.enabled = false;
            rightImage.enabled = true;
            rightImage.texture = GameManager.dialogueManager.getTextureDialogue (t,isRight);
        } else {
            rightImage.enabled = false;
            leftImage.enabled = true;
            leftImage.texture = GameManager.dialogueManager.getTextureDialogue (t,isRight);
        }
        textO.text = "";

        writeTimer = 0f;
    }