public OpenTextureWindow(TextureCallback callback)
            : base(DevelopmentMenu.Instance)
        {
            this.Title = "Select Texture";
            this.Resized += OnResize;
            this.SetPosition((int)MouseManager.GetMousePositionWindows().X, (int)MouseManager.GetMousePositionWindows().Y);
            Callback = callback;

            PackageView = new PackageTree(this);
            PackageView.SetPosition(10, 10);
            PackageView.Filter = ResourceType.Texture;
            PackageView.TextureOpened += ItemSelected;
            PackageView.RefreshPackageView();

            Cancel = new Button(this);
            Cancel.Text = "Cancel";
            Cancel.Clicked += delegate(Base item, ClickedEventArgs args) {
                FSTexture none = new FSTexture();
                none.ID = Guid.Empty;
                this.ItemSelected(none);
                this.Close();
            };

            this.SetSize(340, 450);
        }
Beispiel #2
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 public void PrivateLoadTexture(string url, TextureCallback callback = null, Material mat = null, string property = null, Texture tex = null)
 {
     if (texList.ContainsKey(url) && texList[url] != null)
     {
         FinishLoad(url, callback, mat, property, tex);
         return;
     }
     if (!texList.ContainsKey(url))
     {
         Texture tempTex = Resources.Load(url) as Texture;
         if (tempTex)
         {
             texList[url] = tempTex;
             FinishLoad(url, callback, mat, property, tex);
         }
         else if (File.Exists(GetCachePath(url)))
         {
             StartCoroutine(CoLoadTexture(GetCachePath(url), callback, mat, property, tex));
         }
         else
         {
             StartCoroutine(CoLoadTexture(url, callback, mat, property, tex, cache: true));
         }
     }
     else
     {
         StartCoroutine(CoLoadTexture(url, callback, mat, property, tex));
     }
 }
Beispiel #3
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 public static IEnumerator GetPictureTexture(string facebookID, int width = 128, int height = 128, string type = null, bool secure = true, TextureCallback callback = null)
 {
     string url = GetPictureURL(facebookID, width, height, type, secure);
     WWW www = new WWW(url);
     yield return www;
     callback(www.texture);
 }
Beispiel #4
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 void FinishLoad(string url, TextureCallback callback = null, Material mat = null, string property = null, Texture tex = null)
 {
     if (texList.ContainsKey(url) && texList[url] != null)
     {
         if (mat)
         {
             if (property != null)
             {
                 mat.SetTexture(property, texList[url]);
             }
             else
             {
                 mat.mainTexture = texList[url];
             }
         }
         if (tex)
         {
             tex = texList[url];
         }
         if (callback != null)
         {
             callback.Invoke(texList[url]);
         }
     }
 }
Beispiel #5
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 public static void LoadTexture(string url, TextureCallback callback = null, Material mat = null, string property = null, Texture tex = null)
 {
     if (!main)
     {
         main = FindObjectOfType <TextureLoader>();
     }
     if (main && !string.IsNullOrEmpty(url))
     {
         main.PrivateLoadTexture(url, callback, mat, property, tex);
     }
 }
Beispiel #6
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 /* Take an action if/when the texture is loaded.
  */
 public void withTexture(TextureCallback callback)
 {
     if (loadedTexture != null)
     {
         callback.Invoke(loadedTexture);
     }
     else
     {
         TextureCallback prev = loadingCallback;
         loadingCallback = (t2d) => { prev.Invoke(t2d); callback.Invoke(t2d); };
     }
 }
Beispiel #7
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 public void applyTexture(ImageLoaderThreaded.QueuedImage tex)
 {
     if (tex.hadError)
     {
         SuperController.LogError("Error loading texture: " + tex.errorText);
     }
     else
     {
         loadedTexture = tex.tex;
         loadingCallback.Invoke(tex.tex);
         loadingCallback = BLANK;
     }
 }
Beispiel #8
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        /// <summary>
        /// Register a callback method that will be invoked once a texture
        /// has finished loading. Upon adding the callback, it will
        /// immediately be invoked with the names of all textures that
        /// have already been loaded in the past.
        /// </summary>
        /// <param name="callback">A callback that is safe to be invoked
        ///    from any thread.</param>
        public void AddCallback(TextureCallback callback)
        {
            Debug.Assert(callback != null);

            lock (_loaded)
            {
                if (InvokeCallbacks(callback))
                {
                    return;
                }
                _textureCallbacks.Add(callback);
            }
        }
Beispiel #9
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        /**
         * Load (or reuse) a texture from a file to perform an action.
         */
        public void withTexture(string textureFile, int textureType, TextureCallback action)
        {
            if (textureCache.ContainsKey(textureFile))
            {
                textureCache[textureFile].withTexture(action);
            }
            else
            {
                // Create the texture state object
                TextureState newState = new TextureState();
                newState.withTexture(action);
                textureCache[textureFile] = newState;

                bool createMipMaps = true;
                bool linear        = false;
                bool isNormal      = false;
                bool compress      = true;

                switch (textureType)
                {
                case TYPE_SPECULAR:
                case TYPE_GLOSS:
                    linear = true;
                    break;

                case TYPE_NORMAL:
                    linear   = true;
                    isNormal = true;
                    compress = false;
                    break;

                default:
                    break;
                }

                // Begin loading the texture
                var img = new ImageLoaderThreaded.QueuedImage();
                img.imgPath       = textureFile;
                img.callback      = qimg => newState.applyTexture(qimg);
                img.createMipMaps = createMipMaps;
                img.isNormalMap   = isNormal;
                img.linear        = linear;
                img.compress      = compress;

                ImageLoaderThreaded.singleton.QueueImage(img);
            }
        }
Beispiel #10
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    IEnumerator CoLoadTexture(string url, TextureCallback callback = null, Material mat = null, string property = null, Texture tex = null, bool cache = false)
    {
        if (!texList.ContainsKey(url))
        {
            texList[url] = null;
            WWW www = new WWW(url);
            yield return(www);

            //yield return new WaitForSeconds(3f); // Simulated lag
            if (string.IsNullOrEmpty(www.error))
            {
                Texture2D newTex = new Texture2D(0, 0);
                www.LoadImageIntoTexture(newTex);
                texList[url] = newTex;
                if (cache && !File.Exists(GetCachePath(url)))
                {
                    if (!Directory.Exists(Directory.GetCurrentDirectory() + "/" + CACHE_PATH))
                    {
                        Directory.CreateDirectory(Directory.GetCurrentDirectory() + "/" + CACHE_PATH);
                    }
                    File.WriteAllBytes(GetCachePath(url), www.bytes);
                }
            }
            else
            {
                texList.Remove(url);
            }
        }
        if (mat != null || tex != null || callback != null)
        {
            if (texList.ContainsKey(url) && texList[url] == null)
            {
                float startTime = Time.time;
                while (Time.time < startTime + MAX_WAIT_TIME)
                {
                    yield return(new WaitForSeconds(0.05f));

                    if (texList.ContainsKey(url) && texList[url] != null)
                    {
                        break;
                    }
                }
            }
            FinishLoad(url, callback, mat, property, tex);
        }
    }
        public IEnumerator GetPictureFromIdCoroutine(TextureCallback callback, string fbid = "")
        {
            //To get our facebook picture we use this address which we pass our facebookId into
            var www = new WWW("http://graph.facebook.com/" + (string.IsNullOrEmpty(fbid) ? AccessToken.CurrentAccessToken.UserId : fbid) + "/picture?width=210&height=210");

            yield return(www);

            Texture2D tempPic = new Texture2D(25, 25);

            if (!string.IsNullOrEmpty(www.error))
            {
                Debug.LogError("Error fetching image");
            }
            else
            {
                www.LoadImageIntoTexture(tempPic);
            }

            callback(tempPic);
        }
Beispiel #12
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        /**
         * Load (or reuse) a texture from a file to perform an action.
         */
        public void withTexture(string textureFile, TextureCallback action)
        {
            if (textureCache.ContainsKey(textureFile))
            {
                textureCache[textureFile].withTexture(action);
            }
            else
            {
                // Create the texture state object
                TextureState newState = new TextureState();
                newState.withTexture(action);
                textureCache[textureFile] = newState;

                // Begin loading the texture
                var img = new ImageLoaderThreaded.QueuedImage();
                img.imgPath       = textureFile;
                img.createMipMaps = true;
                img.callback      = qimg => newState.applyTexture(qimg);
                ImageLoaderThreaded.singleton.QueueImage(img);
            }
        }
Beispiel #13
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 private bool InvokeCallbacks(TextureCallback callback)
 {
     foreach (var s in _loaded)
     {
         if (!callback(s, _dict[s]))
         {
             return(true);
         }
     }
     foreach (var kv in _replacements)
     {
         if (!_loaded.Contains(kv.Value.Value))
         {
             continue;
         }
         if (!callback(kv.Value.Key, Get(kv.Value.Value)))
         {
             return(true);
         }
     }
     return(false);
 }
Beispiel #14
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        /// <summary>
        /// Register a callback method that will be invoked every time a texture
        /// is being replaced. The callback is not invoked for previously
        /// replaced textures.
        /// </summary>
        /// <param name="callback">A callback that is safe to be invoked
        ///    from any thread. The callback receives the previous name of
        ///    the texture as first parameter, but the texture instance
        ///    that is passed for the second parameter is already the
        ///    new texture.</param>
        public void AddReplaceCallback(TextureCallback callback)
        {
            Debug.Assert(callback != null);

            _replaceCallbacks.Add(callback);
        }
Beispiel #15
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 private bool InvokeCallbacks(TextureCallback callback)
 {
     foreach (var s in _loaded)
     {
         if (!callback(s, _dict[s]))
         {
             return true;
         }
     }
     foreach (var kv in _replacements)
     {
         if (!_loaded.Contains(kv.Value.Value))
         {
             continue;
         }
         if (!callback(kv.Value.Key, Get(kv.Value.Value)))
         {
             return true;
         }
     }
     return false;
 }
Beispiel #16
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        /// <summary>
        /// Register a callback method that will be invoked once a texture
        /// has finished loading. Upon adding the callback, it will
        /// immediately be invoked with the names of all textures that
        /// have already been loaded in the past.
        /// </summary>
        /// <param name="callback">A callback that is safe to be invoked
        ///    from any thread.</param>
        public void AddCallback(TextureCallback callback)
        {
            Debug.Assert(callback != null);

            lock (_loaded)
            {
                if (InvokeCallbacks(callback)) return;
                _textureCallbacks.Add(callback);
            }
        }
Beispiel #17
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        /// <summary>
        /// Register a callback method that will be invoked every time a texture
        /// is being replaced. The callback is not invoked for previously
        /// replaced textures.
        /// </summary>
        /// <param name="callback">A callback that is safe to be invoked
        ///    from any thread. The callback receives the previous name of
        ///    the texture as first parameter, but the texture instance
        ///    that is passed for the second parameter is already the
        ///    new texture.</param>
        public void AddReplaceCallback(TextureCallback callback)
        {
            Debug.Assert(callback != null);

            _replaceCallbacks.Add(callback);
        }
    IEnumerator PaintWaveformSpectrum(float[] samples, int sampleStart, int sampleSection, int width, int height, Color col, TextureCallback cb)
    {
        if (width <= 0)
        {
            yield break;
        }

        Texture2D tex = new Texture2D(width, height, TextureFormat.RGBA32, false);

        //Set all to clear
        Color32 resetColor = new Color32(255, 255, 255, 0);

        Color32[] resetColorArray = tex.GetPixels32();
        for (int i = 0; i < resetColorArray.Length; i++)
        {
            resetColorArray[i] = resetColor;
        }
        tex.SetPixels32(resetColorArray);
        float sampleIncr = sampleSection / (float)width;

        const int PIXELS_PER_YIELD = 32; //Waits every 400,000 loop
        int       loopCounter      = 0;

        for (int x = 0; x < width; x++)
        {
            float maxValue = 0;
            float avgValue = 0;
            for (int s = 0; s < sampleIncr; s++)
            {
                float sampleIdx = sampleStart + x * sampleIncr + s;
                int   idx       = Math.Min((int)sampleIdx, samples.Length - 1);
                float sampleVal = Math.Abs(samples[idx]);
                avgValue += sampleVal * sampleVal;
                maxValue  = Math.Max(maxValue, sampleVal * sampleVal);
            }
            avgValue /= sampleIncr;

            //For sections with huge peaks, just use avg
            if (maxValue > 0.5f)
            {
                maxValue = avgValue;
            }

            float paintHeight = Mathf.Sqrt(maxValue) * height;
            for (int y = 0; y <= paintHeight; y++)
            {
                tex.SetPixel(x, (height / 2) + y, col);
                tex.SetPixel(x, (height / 2) - y, col);
            }

            ++loopCounter;
            if (loopCounter % PIXELS_PER_YIELD == 0)
            {
                yield return(null);
            }
        }
        tex.Apply();

        cb(tex);
    }
Beispiel #19
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 public void GetPictureFromFBID(string fbid, TextureCallback callback)
 {
     StartCoroutine(socialHandler.GetPictureFromIdCoroutine(callback, fbid));
 }
Beispiel #20
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    public static IEnumerator GetPictureTexture(string facebookID, int width = 128, int height = 128, string type = null, bool secure = true, TextureCallback callback = null)
    {
        string url = GetPictureURL(facebookID, width, height, type, secure);
        WWW    www = new WWW(url);

        yield return(www);

        callback(www.texture);
    }