Beispiel #1
0
        protected override void OnUpdate()
        {
            var ecb = _commandsBuffer.CreateCommandBuffer().ToConcurrent();

            Entities.WithAll <ChunkTag, UpdateChunkTag, CalculateFacesTag>()
            .ForEach(
                (
                    Entity e,
                    int entityInQueryIndex,
                    ref DynamicBuffer <VoxelBufferElement> voxelBuffer,
                    ref DynamicBuffer <VisibleFacesBufferElement> visibleFacesBuffer
                ) => {
                for (var x = 0; x < ChunkSize; ++x)
                {
                    for (var y = 0; y < ChunkSize; ++y)
                    {
                        for (var z = 0; z < ChunkSize; ++z)
                        {
                            VisibleFacesBufferElement face;

                            var voxel = voxelBuffer[GetIndex(x, y, z)].value;

                            if (!IsOpaque(voxel))
                            {
                                face = VisibleFacesBufferElement.None;
                            }
                            else
                            {
                                var left =
                                    x >= 1 &&
                                    IsOpaque(voxelBuffer[GetIndex(x - 1, y, z)].value);
                                var bottom =
                                    y >= 1 &&
                                    IsOpaque(voxelBuffer[GetIndex(x, y - 1, z)].value);
                                var front =
                                    z >= 1 &&
                                    IsOpaque(voxelBuffer[GetIndex(x, y, z - 1)].value);
                                var right =
                                    x < ChunkSize - 1 &&
                                    IsOpaque(voxelBuffer[GetIndex(x + 1, y, z)].value);
                                var top =
                                    y < ChunkSize - 1 &&
                                    IsOpaque(voxelBuffer[GetIndex(x, y + 1, z)].value);
                                var back =
                                    z < ChunkSize - 1 &&
                                    IsOpaque(voxelBuffer[GetIndex(x, y, z + 1)].value);

                                face = new VisibleFacesBufferElement {
                                    west = left
                                                     ? TextureID.AIR
                                                     : TextureAtlas.GetFaceTexture(voxel, Direction.WEST),
                                    east = right
                                                     ? TextureID.AIR
                                                     : TextureAtlas.GetFaceTexture(voxel, Direction.EAST),
                                    down = bottom
                                                     ? TextureID.AIR
                                                     : TextureAtlas.GetFaceTexture(voxel, Direction.DOWN),
                                    up = top
                                                     ? TextureID.AIR
                                                     : TextureAtlas.GetFaceTexture(voxel, Direction.UP),
                                    north = front
                                                     ? TextureID.AIR
                                                     : TextureAtlas.GetFaceTexture(voxel, Direction.NORTH),
                                    south = back
                                                     ? TextureID.AIR
                                                     : TextureAtlas.GetFaceTexture(voxel, Direction.SOUTH),
                                };
                            }

                            visibleFacesBuffer[GetIndex(x, y, z)] = face;
                        }
                    }
                }

                // Mark as ready for render
                ecb.RemoveComponent <CalculateFacesTag>(entityInQueryIndex, e);
                ecb.AddComponent <CreateMeshChunkTag>(entityInQueryIndex, e);
            }
                )
            .ScheduleParallel();

            _commandsBuffer.AddJobHandleForProducer(Dependency);
        }