public void Dispose() { if (texture != null) { texture.Dispose(); texture = null; } }
/// <summary> /// disposes all opengl related data. /// Component should not be used after this /// </summary> public void Dispose() { TextureArray.Dispose(); }
public void Dispose() { if (texture != null) { texture.Dispose(); texture = null; } }
/// <summary> /// disposes all opengl related data. /// Component should not be used after this /// </summary> public void Dispose() { TextureArray.Dispose(); }