public TextureBlend(BinaryReader reader) { Effect = (Texture.MapType)reader.ReadUInt32(); TextureIndex = reader.ReadUInt16(); CoordIndex = reader.ReadByte(); TilingInfo = (TextureTileParam)reader.ReadByte(); }
public TextureReference(BinaryReader reader) { MapName = reader.ReadStringN(NameSize); MapType = (Texture.MapType)reader.ReadUInt32(); BaseIndex = reader.ReadInt32(); }