Beispiel #1
0
 public Layer(int LAYERINDEX, Timeline TIMELINE, Window WINDOW) : base(WINDOW, Vector2.Zero, new Vector2(15, 25))
 {
     layerIndex = LAYERINDEX;
     timeline   = TIMELINE;
     label      = "Layer " + layerIndex;
     nameField  = new Textfield(WINDOW, new Vector2(6, 55 + 27 * layerIndex), new Vector2(70, 25), label);
 }
Beispiel #2
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 public TestWindow(Vector2 POS, Vector2 DIM) : base(POS, DIM, "Test Window")
 {
     testBtn   = new Button(click, this, new Vector2(10, 25), new Vector2(90, 25), "click me!");
     testField = new Textfield(this, new Vector2(10, 55), new Vector2(220, 25), "click to edit text");
     //testslider = new Slider(0, 100, 10, this, new Vector2(20, 120), new Vector2(250, 3), "test");
     //testLabel = new Label(this, new Vector2(10, 140), new Vector2(90, 25), "Value: "+testslider.getValue());
 }
Beispiel #3
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        public override void Update(Vector2 OFFSET)
        {
            base.Update(OFFSET);
            for (int i = 0; i < toolBtns.Count; i++)
            {
                toolBtns[i].Update(OFFSET);
            }
            int toolIndex = Array.IndexOf(tools, Globals.activeTool);

            if (toolIndex < 0)
            {
                return;
            }
            for (int i = 0; i < toolOptions[toolIndex].Count; i++)
            {
                if (toolOptions[toolIndex][i].GetType() == typeof(Textfield))
                {
                    Textfield textfield = (Textfield)toolOptions[toolIndex][i];
                    switch (textfield.tag)
                    {
                    case "BrushSize":
                        textfield.Update(OFFSET, ref Globals.canvas.BrushSize);
                        break;

                    case "EraserSize":
                        textfield.Update(OFFSET, ref Globals.canvas.EraserSize);
                        break;
                    }
                }
                else
                {
                    toolOptions[toolIndex][i].Update(OFFSET);
                }
            }
        }
Beispiel #4
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        private void CreateUIHelpPage()
        {
            var page = new DisplayContainer();

            Pages.Add(page);

            float y = 40;
            float x = Screen.Width * 0.3f;

            var helpTexture = Vrax.Game.AssetCache.Get <Texture>("uihelp.png");

            if (helpTexture == null)
            {
                helpTexture = Vrax.Game.AssetCache.LoadTexture("uihelp.png");
            }

            var img = new Image(helpTexture)
            {
                Parent   = page,
                Position = new Point(Screen.Half.Width, y),
                Anchor   = new Distance(0.5f, 0)
            };

            y += img.Size.Y + 30;

            var tf = new Textfield(HelpFont, "Objective: Kill enemies to advance your Wave Level. Different enemies spawn on different waves. The higher the wave level, the harder and much worse your life will be.")
            {
                Parent   = page,
                MaxWidth = 600,
                Position = new Point(Screen.Width * 0.2f, y)
            };
        }
Beispiel #5
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        public void TextFieldTry()
        {
            Textfield tf = new Textfield();
            var       cr = new Common.Region();

            cr.Add(tf.DisplayRectangle);
            tf.Draw(GetSDXContext.GetDrawer(), cr);
        }
Beispiel #6
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 public void AddTileset()
 {
     List<MenuComponent> options = new List<MenuComponent>();
     Textfield path = new Textfield(new Rectangle(), "path", "addTileset");         
     options.Add(path);
     foreach (var textfield in options) textfield.Click += new EventHandler(this.OnClick);
     Interface.addComponent(new OptionPane("Enter the path below", options, ""));
 }
Beispiel #7
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        public void TextFieldTest()
        {
            Textfield tf = new Textfield();

            tf.DisplayRectangle = new Rectangle(0, 0, 50, 50);
            Region rg = new Region();

            rg.Add(tf.DisplayRectangle);
            tf.DrawBase(new MockIDraw(udraw), rg);
        }
Beispiel #8
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        private void CreateControlsPage()
        {
            var page = new DisplayContainer();

            Pages.Add(page);

            float y = 40;
            float x = Screen.Width * 0.3f;

            var tf = new Textfield(HelpFont, "Controls")
            {
                Parent   = page,
                Position = new Point(Screen.Half.Width, y),
                Anchor   = new Distance(0.5f, 0),
                Scale    = new Distance(1.5f, 1.5f),
                Align    = TextAlign.Center
            };

            y += tf.TextSize.Height + 20;

            tf = new Textfield(HelpFont, "Movement: WASD or Arrow keys")
            {
                Parent   = page,
                Position = new Point(x, y)
            };
            y += tf.TextSize.Height + 10;

            tf = new Textfield(HelpFont, "M: Turn off music")
            {
                Parent   = page,
                Position = new Point(x, y)
            };
            y += tf.TextSize.Height + 10;

            tf = new Textfield(HelpFont, "Prev Ship: Q")
            {
                Parent   = page,
                Position = new Point(x, y)
            };
            y += tf.TextSize.Height + 10;

            tf = new Textfield(HelpFont, "Next Ship: E")
            {
                Parent   = page,
                Position = new Point(x, y)
            };
            y += tf.TextSize.Height + 10;

            tf = new Textfield(HelpFont, "Fire: Spacebar or Left Mouse Button")
            {
                Parent   = page,
                Position = new Point(x, y)
            };
            y += tf.TextSize.Height + 10;
        }
Beispiel #9
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        private void CreateAboutPage()
        {
            var page = new DisplayContainer();

            Pages.Add(page);

            var tf = new Textfield(HelpFont, "This game was made completely in 48 hours by Mark Troyer on Dec 1-3, 2017 for the Ludum Dare 40 Compo. I had fun making it and I hope you enjoy playing it!")
            {
                Parent   = page,
                Position = Screen.Half,
                Anchor   = Distance.Center,
                MaxWidth = (int)(Screen.Width * 0.8f)
            };
        }
Beispiel #10
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 public NewWindow() : base(new Vector2(Globals.screenWidth / 2 - 125, Globals.screenHeight / 2 - 70), new Vector2(250, 140), "New")
 {
     popupWindow = true;
     ProjName    = new Textfield(this, new Vector2(55, 30), new Vector2(183, 25), "MyProject");
     canvasX     = new Textfield(this, new Vector2(55, 60), new Vector2(57, 25), "")
     {
         numberField = true, defaultContent = "100"
     };
     canvasY = new Textfield(this, new Vector2(180, 60), new Vector2(57, 25), "")
     {
         numberField = true, defaultContent = "100"
     };
     cancelBtn = new Button(cancel, this, new Vector2(127, 105), new Vector2(60, 25), "Cancel");
     OKBtn     = new Button(OK, this, new Vector2(197, 105), new Vector2(40, 25), "OK");
 }
Beispiel #11
0
        public void OnClick(object sender, EventArgs e)
        {
            currentEditorMode = EditorMode.Default;

            if(sender is Button)
            {
                Button b = (Button)sender;
                if (b.command == "layer-") ChangeLayer(currentLayerID - 1);
                if (b.command == "layer+") ChangeLayer(currentLayerID + 1);
                
                if (b.command == "removelayer") RemoveLayer();
                if (b.command == "addlayer") AddLayer();
                if (b.command == "addLayerForeGround") AddLayer(true);
                if (b.command == "addLayerBackGround") AddLayer(false);
                if (b.command == "tileset-") ChangeTileset(currentTilesetID - 1);
                if (b.command == "tileset+") ChangeTileset(currentTilesetID + 1);
                if (b.command == "newTileset") AddTileset();
                if (b.command == "addCollision")
                {
                    currentEditorMode = EditorMode.ObjectAdd;
                    currentObjectAddmode = ObjectAddMode.Collision;
                }
                if (b.command == "removeobjects") currentEditorMode = EditorMode.ObjectEdit;
                //if (b.command == "add") objectadd = true;
                if (b.command == "bfground")
                {
                    if (b.text.StartsWith("B")) editorBackground = false;                    
                    else editorBackground = true;                   
                    ChangeLayer(0);
                }
                if (b.command == "refreshtileset")
                {
                    TilesetView.Position = new Vector2(0, 0);
                    TilesetView.Zoom = 1f;
                }
                if (b.command == "addentity")
                {
                    currentEditorMode = EditorMode.EntityAdd;
                }

            }

            if (sender is Textfield)
            {
                Textfield t = (Textfield)sender;
                if (t.command == "addTileset") AddTileset(t.text);
            }  
        }
Beispiel #12
0
        public TextFieldDemoSlashTest(IPlatform plt)
            : base(plt)
        {
            Size = new Size(300, 300);
            TFc tc = new TFc()
            {
                Size = new Size(400, 200)
            };
            Textfield tf = new Textfield()
            {
                Size = new Size(300, 50), layout = Textfield.LayoutStyle.OneLine, Location = new Point(30, 100)
            };

            tc.components.Add(tf);
            components.Add(tc);
        }
Beispiel #13
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        private void OnPlayerDestroyed(Entity obj)
        {
            var display = Vrax.Game.Display;
            var screen  = Vrax.Game.Screen;

            var gameOverText = new Textfield(DefaultFont, "GAME OVER")
            {
                Parent   = display,
                Position = screen.Half,
                Anchor   = Distance.Center,
                Color    = Color.Alpha(0)
            };

            Vrax.Game.Animator.AddSequence(new[]
            {
                gameOverText.ColorTo(Color.White, 800),
                new DelayTween(2500),
                new ActionTween(() => gameOverText.Parent = null),
                new ActionTween(ReturnToMenu)
            });
        }
Beispiel #14
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 public PlaybackWindow(Vector2 POS, Vector2 DIM) : base(POS, DIM, "Playback")
 {
     playBtn = new Button(play, this, new Vector2(10, 25), new Vector2(40, 25), "play");
     backBtn = new Button(back, this, new Vector2(55, 25), new Vector2(40, 25), "back");
     fpsTxt  = new Textfield(this, new Vector2(38, 55), new Vector2(57, 25), "1")
     {
         defaultContent = "0"
     };
     startFrameTxt = new Textfield(this, new Vector2(200, 25), new Vector2(57, 25), "")
     {
         defaultContent = "0"
     };
     endFrameTxt = new Textfield(this, new Vector2(200, 55), new Vector2(57, 25), "")
     {
         defaultContent = "0"
     };
     startFrameTxt.numberField = true;
     endFrameTxt.numberField   = true;
     fpsTxt.numberField        = true;
     timer = new ETimer(1200);
 }
Beispiel #15
0
 public void Awake()
 {
     namefield = new Textfield();
 }
Beispiel #16
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        private void CreateUI()
        {
            UILayer = new DisplayContainer()
            {
                Parent = Display
            };

            var title = new Textfield(DefaultFont, "Begin!")
            {
                Parent   = UILayer,
                Position = new Point(Screen.Half.Width, -50),
                Anchor   = Distance.Center
            };

            Vrax.Game.Animator.AddSequence(new[]
            {
                title.MoveTo(new Point(Screen.Half.Width, Screen.Half.Height * 0.4f), 800, Ease.BounceOut),
                new DelayTween(1500),
                title.MoveRelative(new Distance(-Screen.Width, 0), 1500, Ease.CubicOut),
                new ActionTween(() => title.Parent = null)
            });

            HealthFrame     = MainAtlas.GetFrame("health.png");
            HealthOffset    = new Distance(DefaultFont.GetTextWidth("HP:") + 12, 9);
            TransformFrame  = MainAtlas.GetFrame("transform.png");
            TransformOffset = new Distance(DefaultFont.GetTextWidth("TX:") + 12, 35);

            MeterHolder = new Image(MainAtlas.GetFrame("meterholder.png"))
            {
                Parent    = UILayer,
                FixedSize = new Size(171, 40),
                Position  = new Point((Screen.Width - 171) * 0.5f, Screen.Height - 50)
            };
            Meter = new Image(MainAtlas.GetFrame("meter.png"))
            {
                Parent    = UILayer,
                Position  = MeterHolder.Position + new Distance(5, 5),
                FixedSize = new Size(0, MeterHeight)
            };
            KillCounterTextfield = new Textfield(DefaultFont, "0")
            {
                Parent   = UILayer,
                Position = new Point(Screen.Half.Width, MeterHolder.Position.Y + 5),
                Color    = Color.Black,
                Align    = TextAlign.Center,
                Anchor   = new Distance(0.5f, 0)
            };
            Spawner.KillCountChanged += OnKillCountChanged;

            var counterHolder = new Image(MainAtlas.GetFrame("meterholder.png"))
            {
                Parent    = UILayer,
                FixedSize = new Size(45, 40),
                Position  = MeterHolder.Position - new Distance(55, 0)
            };

            LevelCounterTextfield = new Textfield(DefaultFont, "0")
            {
                Parent   = UILayer,
                Position = counterHolder.Position + new Distance(22, 5),
                Color    = Color.Black,
                Align    = TextAlign.Center,
                Anchor   = new Distance(0.5f, 0)
            };

            // Shield counter
            ShieldImage = new Image(MainAtlas.GetFrame("shieldicon.png"))
            {
                Parent   = UILayer,
                Position = MeterHolder.Position + new Distance(MeterWidth + 40, 20),
                Anchor   = Distance.Center,
                Color    = Color.None
            };

            ShieldCounter = new Textfield(DefaultFont, "0")
            {
                Parent   = UILayer,
                Position = ShieldImage.Position,
                Anchor   = Distance.Center,
                Scale    = new Distance(0.5f, 0.5f),
                Color    = Color.None
            };
        }
Beispiel #17
0
        public MenuState(EntityFactory factory)
        {
            Factory = factory;

            Display = new DisplayContainer()
            {
                Parent = Vrax.Game.Display
            };

            var assetCache   = Vrax.Game.AssetCache;
            var titleTexture = assetCache.Get <Texture>("Title.png");

            TitleImage = new Image(titleTexture)
            {
                Parent   = Display,
                Anchor   = new Distance(0.5f, 0),
                Position = new Point(Screen.Half.Width, 30)
            };
            AnimateTitle();

            var font        = assetCache.Get <Font>("DefaultFont.fnt");
            var menuOptions = new List <(string label, Action callback)>()
            {
                ("Play", OnPlayPressed),
                ("Toggle Music", OnToggleMusic),
                ("Help", OnHelpPressed),
            };

            var textColor = Color.FromRGB(0xbbbbbb);

            int y = 180;

            for (int i = 0; i < menuOptions.Count; i++)
            {
                var tf = new Textfield(font, menuOptions[i].label)
                {
                    Parent   = Display,
                    Position = new Point(Screen.Half.Width - 90, y + (i * 60)),
                    Color    = textColor
                };

                var button = new TextButton(
                    new TextButton.State()
                {
                    Scale = 1f,
                    Color = textColor
                },
                    new TextButton.State()
                {
                    Scale = 1f,
                    Color = Color.White
                },
                    new TextButton.State()
                {
                    Scale = 0.95f,
                    Color = textColor
                });

                button.ClickEvent += menuOptions[i].callback;
                tf.Attach(button);
            }

            new Textfield(font, "Ludum Dare 40 \"The more you have, the worse it is.\"")
            {
                Parent   = Display,
                Scale    = new Distance(0.5f, 0.5f),
                Position = Screen,
                Anchor   = Distance.One,
                Align    = TextAlign.Right
            };
        }
Beispiel #18
0
        private void _initGUI()
        {
            this._scrollView             = new Scrollview(this, new Rect(10, 10, Screen.width - 20, Screen.height - 20), root, new Rect(0, 0, 4000, 4000));
            this._controllList           = new Scrollview(this, new Rect(0, 0, 100, Screen.height - 20), root, new Rect(0, 100, 100, 800));
            this._controllList.textureBg = null;
            root.AddChild(this._controllList);
            root.AddChild(this._scrollView);

            //btn save
            Vector2 ptStart = new Vector2(10, 10);
            Button  btnSave = new Button("保存", this, new Rect(ptStart.x, ptStart.y, 70, 32), this.root);

            btnSave.OnClick = new Button.ButtonDelegate(OnBtnSaveClick);
            root.AddChild(btnSave);

            //btn create
            Button btnCreate = new Button("新建", this, new Rect(ptStart.x + 100, ptStart.y, 70, 32), this.root);

            btnCreate.OnClick = new Button.ButtonDelegate(OnBtnCreateClick);
            root.AddChild(btnCreate);
            ptStart.y += 32 + 15;


            //ddl projects
            string[] directoryEntries = System.IO.Directory.GetFileSystemEntries("Assets/Editor/BTEditor/Projects");
            foreach (string str in directoryEntries)
            {
                if (str.EndsWith(".json"))
                {
                    this._lstProjects.Add(str);
                }
            }

            if (this._lstProjects.Count > 0)
            {
                Rect rcDDL = new Rect(ptStart.x, ptStart.y, 180, 20);
                DropdownList <string> ddlProj = new DropdownList <string>(this, rcDDL, root, this._lstProjects, 0);
                ddlProj.OnSelectChange = new DropdownList <string> .DropDownListDelegate(OnSelProjChange);

                root.AddChild(ddlProj);
                ptStart.y += 20 + 2;
            }


            //file name
            Rect rcLable = new Rect(ptStart.x, ptStart.y, 50, 20);

            root.AddChild(new Label("文件名:", this, rcLable, root));

            Rect rcFileName = new Rect(ptStart.x + 50, ptStart.y, 130, 20);

            this._tfFileName = new Textfield("", this, rcFileName, root);
            root.AddChild(this._tfFileName);
            ptStart.y += 20 + 5;

            //agent category
            Rect rcAgent = new Rect(ptStart.x, ptStart.y, 50, 20);

            root.AddChild(new Label("Agent:", this, rcAgent, root));

            Rect rcDDLAgent = new Rect(ptStart.x + 50, ptStart.y, 100, 20);

            this.DDLAgent = new DropdownList <string>(this, rcDDLAgent, root, this._lstAgents, 0);
            root.AddChild(this.DDLAgent);
            ptStart.y += 20 + 15;

            //load firest proj
            if (this._lstProjects.Count > 0)
            {
                string firstCfg = this._lstProjects[0];
                this._loadProject(firstCfg);
            }

            //entry
            Button btnEntry = new Button("入口节点", this, new Rect(10, ptStart.y, 150, 22), this.root);

            btnEntry.OnClick = new Button.ButtonDelegate(OnBtnEntryClick);
            _controllList.AddChild(btnEntry);
            ptStart.y += 22 + 5;


            _controllList.AddChild(new Label("动作节点:", this, new Rect(ptStart.x, ptStart.y, 150, 22), this.root));
            ptStart.y += 20;

            //task
            Button btnTask = new Button("任务节点", this, new Rect(10, ptStart.y, 150, 22), this.root);

            btnTask.OnClick = new Button.ButtonDelegate(OnBtnTaskClick);
            _controllList.AddChild(btnTask);
            ptStart.y += 22 + 5;


            _controllList.AddChild(new Label("组合节点:", this, new Rect(ptStart.x, ptStart.y, 150, 22), this.root));
            ptStart.y += 20;

            //sequenct
            Button btnSequence = new Button("顺序节点", this, new Rect(10, ptStart.y, 150, 22), this.root);

            btnSequence.OnClick = new Button.ButtonDelegate(OnBtnSequenceClick);
            _controllList.AddChild(btnSequence);
            ptStart.y += 22 + 5;

            //randomsequence
            Button btnRandonSequence = new Button("随机序列", this, new Rect(10, ptStart.y, 150, 22), this.root);

            btnRandonSequence.OnClick = new Button.ButtonDelegate(OnBtnRandomSequenceClick);
            _controllList.AddChild(btnRandonSequence);
            ptStart.y += 22 + 5;

            //priority
            Button btnPriority = new Button("优先节点", this, new Rect(10, ptStart.y, 150, 22), this.root);

            btnPriority.OnClick = new Button.ButtonDelegate(OnBtnPriorityClick);
            _controllList.AddChild(btnPriority);
            ptStart.y += 22 + 5;

            //parallel
            Button btnParallel = new Button("并行节点", this, new Rect(10, ptStart.y, 150, 22), this.root);

            btnParallel.OnClick = new Button.ButtonDelegate(OnBtnParallelClick);
            _controllList.AddChild(btnParallel);
            ptStart.y += 22 + 5;

            //randomselector
            Button btnRandom = new Button("随机节点", this, new Rect(10, ptStart.y, 150, 22), this.root);

            btnRandom.OnClick = new Button.ButtonDelegate(OnBtnRandomClick);
            _controllList.AddChild(btnRandom);
            ptStart.y += 22 + 5;

            //weightselector
            Button btnWeight = new Button("权重节点", this, new Rect(10, ptStart.y, 150, 22), this.root);

            btnWeight.OnClick = new Button.ButtonDelegate(OnBtnWeightClick);
            _controllList.AddChild(btnWeight);
            ptStart.y += 22 + 5;

            //conditionselector
            Button btnCondition = new Button("条件节点", this, new Rect(10, ptStart.y, 150, 22), this.root);

            btnCondition.OnClick = new Button.ButtonDelegate(OnBtnConditionClick);
            _controllList.AddChild(btnCondition);
            ptStart.y += 22 + 5;

            //logic
            Button btnLogic = new Button("逻辑节点", this, new Rect(10, ptStart.y, 150, 22), this.root);

            btnLogic.OnClick = new Button.ButtonDelegate(OnBtnLogicClick);
            _controllList.AddChild(btnLogic);
            ptStart.y += 22 + 5;

            //subtree
            Button btnTree = new Button("子树节点", this, new Rect(10, ptStart.y, 150, 22), this.root);

            btnTree.OnClick = new Button.ButtonDelegate(OnBtnSubTreeClick);
            _controllList.AddChild(btnTree);
            ptStart.y += 22 + 5;

            _controllList.AddChild(new Label("装饰:", this, new Rect(ptStart.x, ptStart.y, 150, 22), this.root));
            ptStart.y += 20;

            //loop
            Button btnLoop = new Button("循环节点", this, new Rect(10, ptStart.y, 150, 22), this.root);

            btnLoop.OnClick = new Button.ButtonDelegate(OnBtnLoopClick);
            _controllList.AddChild(btnLoop);
            ptStart.y += 22 + 5;

            //loopuntil
            Button btnLoopUtl = new Button("循环直到", this, new Rect(10, ptStart.y, 150, 22), this.root);

            btnLoopUtl.OnClick = new Button.ButtonDelegate(OnBtnLoopUntilClick);
            _controllList.AddChild(btnLoopUtl);
            ptStart.y += 22 + 5;

            //monitor
            Button btnMonitor = new Button("监控节点", this, new Rect(10, ptStart.y, 150, 22), this.root);

            btnMonitor.OnClick = new Button.ButtonDelegate(OnBtnMonitorClick);
            _controllList.AddChild(btnMonitor);
            ptStart.y += 22 + 5;

            //inverter
            Button btnInverter = new Button("取反节点", this, new Rect(10, ptStart.y, 150, 22), this.root);

            btnInverter.OnClick = new Button.ButtonDelegate(OnBtnInverterClick);
            _controllList.AddChild(btnInverter);
            ptStart.y += 22 + 5;

            //retfail
            Button btnFail = new Button("失败节点", this, new Rect(10, ptStart.y, 150, 22), this.root);

            btnFail.OnClick = new Button.ButtonDelegate(OnBtnFailClick);
            _controllList.AddChild(btnFail);
            ptStart.y += 22 + 5;

            //retsuccess
            Button btnSuccess = new Button("成功节点", this, new Rect(10, ptStart.y, 150, 22), this.root);

            btnSuccess.OnClick = new Button.ButtonDelegate(OnBtnSuccessClick);
            _controllList.AddChild(btnSuccess);
            ptStart.y += 22 + 5;

            //retrunning
            Button btnRetRunning = new Button("运行中节点", this, new Rect(10, ptStart.y, 150, 22), this.root);

            btnRetRunning.OnClick = new Button.ButtonDelegate(OnBtnRetrunningClick);
            _controllList.AddChild(btnRetRunning);
            ptStart.y += 22 + 5;

            //utlfail
            Button btnUtilFail = new Button("直到失败节点", this, new Rect(10, ptStart.y, 150, 22), this.root);

            btnUtilFail.OnClick = new Button.ButtonDelegate(OnBtnUtilFailClick);
            _controllList.AddChild(btnUtilFail);
            ptStart.y += 22 + 5;

            //utlsuccess
            Button btnUtilSuc = new Button("直到成功节点", this, new Rect(10, ptStart.y, 150, 22), this.root);

            btnUtilSuc.OnClick = new Button.ButtonDelegate(OnBtnUtilSucClick);
            _controllList.AddChild(btnUtilSuc);
            ptStart.y += 22 + 5;

            //persistwhile
            Button btnPersist = new Button("持续时间", this, new Rect(10, ptStart.y, 150, 22), this.root);

            btnPersist.OnClick = new Button.ButtonDelegate(OnBtnPersistWhileClick);
            _controllList.AddChild(btnPersist);
            ptStart.y += 22 + 5;

            //countlimit
            Button btnCountLimit = new Button("持续次数", this, new Rect(10, ptStart.y, 150, 22), this.root);

            btnCountLimit.OnClick = new Button.ButtonDelegate(OnBtnCountLimitClick);
            _controllList.AddChild(btnCountLimit);
            ptStart.y += 22 + 5;
        }
Beispiel #19
0
        public void CreateAttributes(Tuple <XModule, XModuleAttribute, bool> modulePack, IHTMLElement node)
        {
            switch (node.tagName)
            {
            case "INPUT":
                string type = node.getAttribute("type", 0);
                switch (type)
                {
                case "text":
                case "password":
                    var textfield = new Textfield();
                    textfield.SetupAttributes(modulePack, node);
                    break;

                case "checkbox":
                    var checkbox = new Checkbox();
                    checkbox.SetupAttributes(modulePack, node);
                    break;

                case "hidden":
                    var hidden = new HiddenInput();
                    hidden.SetupAttributes(modulePack, node);
                    break;

                case "submit":
                case "reset":
                case "button":
                    var newButton = new InternalObjects.Button();
                    newButton.SetupAttributes(modulePack, node);
                    break;
                }
                break;

            case "select":
                var combobox = new Combobox();
                combobox.SetupAttributes(modulePack, node);
                break;

            case "A":
                var newLink = new Link();
                newLink.SetupAttributes(modulePack, node);
                break;

            case "table":
                var newTable = new Table();
                newTable.SetupAttributes(modulePack, node);

                /*var subAttributeRow = mainModule.CreateModuleAttribute();
                 * newTable.SetupRowAttributes(subAttributeRow, node);
                 *
                 * var subAttributeCellforRow = subAttributeRow.CreateModuleAttribute();
                 * newTable.SetupCellAttributes(subAttributeCellforRow, node);
                 *
                 * var subAttributeCol = mainModule.CreateModuleAttribute();
                 * newTable.SetupColAttributes(subAttributeCol, node);
                 *
                 * var subAttributeCellforCol = subAttributeCol.CreateModuleAttribute();
                 * newTable.SetupCellAttributes(subAttributeCellforCol, node);*/
                break;
            }
        }
 public void LoadContent(ContentManager content)
 {
     _font = content.Load<SpriteFont>("LogFont");
     _textField = new Textfield(_font, 125);
 }