Beispiel #1
0
    void Start()
    {
        // Linq statement that selects all the children of this gameobject *Oops LINQ doesnt work in flash which im going to build to
        //childrenArray = GetComponentsInChildren<Transform>().Except(new [] { transform }).Select(t=>t).ToArray();

        // Make an array of Transforms of this gameobjects children, which are all the chip spawners
        childrenArray = new GameObject[transform.childCount];
        // add each child to the array
        for (var i = 0; i < transform.childCount; i++)
        {
            childrenArray[i] = transform.GetChild(i).gameObject;
        }

        // Get the text mesh of this gameobject so we can update the score
        textEffect = GetComponent <Text_Typewriter>();
        // Give unity a bit of time to setup (usually a good idea)
        Invoke("Setup", 3f);
    }
 void Start()
 {
     textEffect = GetComponent <Text_Typewriter>();
     Invoke("Setup", 0.1f);
 }
Beispiel #3
0
 void Start()
 {
     textEffect = GetComponent <Text_Typewriter>();
     Invoke("ShowText", 3f);
 }