private void FireGetRankingCount(int expansionIndex) { UnityEvent <Text, string> updateEvent = new TextUpdateEvent(); updateEvent.AddListener(UpdateButtonText); StartCoroutine(RankingCounter.GetRankingCount(expansionNumbers[expansionIndex], showRankingButtonText[expansionIndex], updateEvent)); }
private void button2_Click(object sender, EventArgs e) { Id = (int)numericUpDown2.Value; Model = textBox2.Text; Price = numericUpDown1.Value; Sold = checkBox1.Checked; TextUpdateEvent?.Invoke(this, EventArgs.Empty); }