Beispiel #1
0
    void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.tag == "Player" && other.gameObject.name == "Woodle Character" && !activated)
        {
            if (main == null)
            {
                main = GameObject.FindWithTag("Pause").transform.Find("Event Text").gameObject.GetComponent <TextTriggerMain>();
            }

            if (main != null)
            {
                activated = true;
                main.SetText(textID);
            }
        }
    }
    void Start()
    {
        foreach (GameObject go in GameObject.FindGameObjectsWithTag("Player"))
        {
            if (go.name == "Woodle Character")
            {
                woodle = go;
            }
        }
        tpc = woodle.GetComponent <TPC>();

        berries = new GameObject[this.transform.childCount];
        int b = 0;

        foreach (Transform t in transform)
        {
            berries[b] = t.gameObject;
            b++;
        }

        textMain = GameObject.FindWithTag("Pause").transform.Find("Event Text").gameObject.GetComponent <TextTriggerMain>();
    }