Beispiel #1
0
        private void OnEnable()
        {
            var rGo = AssetDatabase.LoadAssetAtPath("Assets/Game/GameAsset/GUI/Prefabs/TextStyleManager.prefab",
                                                    typeof(GameObject)) as GameObject;

            if (rGo)
            {
                this.mTextStyleManager = rGo.GetComponent <TextStyleManager>();
            }
        }
Beispiel #2
0
 private void OnEnable()
 {
     mTarget     = this.target as TextStyleManager;
     mTextStyles = this.serializedObject.FindProperty("TextStyles");
 }