protected override void LoadContent()
        {
            base.LoadContent();
            var scene = new Scene();

            var cameraScroller = new CameraScroller();

            scene.AddChild(cameraScroller);

            var camera = new Camera();

            cameraScroller.AddChild(camera);

            var movingDot = new MovingDot();

            camera.AddChild(movingDot);
            var spriteRenderer = new SpriteRenderer();

            spriteRenderer.Sprite     = new Sprite("WhiteSquare", this.Content, Point.Zero, new Point(32, 32));
            spriteRenderer.OffsetType = OffsetType.Center;
            movingDot.AddChild(spriteRenderer);

            var spriteAnimation = new SpriteAnimation();
            var step            = spriteAnimation.AddStep();

            step.Sprite = new Sprite("ColoredSquares", this.Content, Point.Zero, new Point(64, 64));
            step.Frames = 2;
            step        = spriteAnimation.AddStep();
            step.Sprite = new Sprite("ColoredSquares", this.Content, new Point(0, 64), new Point(64, 64));
            step.Frames = 2;
            step        = spriteAnimation.AddStep();
            step.Sprite = new Sprite("ColoredSquares", this.Content, new Point(64, 64), new Point(64, 64));
            step.Frames = 2;
            step        = spriteAnimation.AddStep();
            step.Sprite = new Sprite("ColoredSquares", this.Content, new Point(64, 0), new Point(64, 64));
            step.Frames = 2;

            var spriteAnimator = new SpriteAnimator(spriteAnimation)
            {
                FrameRate = 4
            };

            var spriteRenderer2 = spriteAnimator.AddChild <SpriteRenderer>();

            spriteRenderer2.DrawOrder  = -100;
            spriteRenderer2.OffsetType = OffsetType.Center;
            scene.AddChild(spriteAnimator);

            var spinner = new Spinner();

            spinner.LocalPosition -= new Vector2(2f, 0);
            scene.AddChild(spinner);
            var spriteRenderer3 = new SpriteRenderer();

            spinner.AddChild(spriteRenderer3);
            spriteRenderer3.DrawOrder  = -200;
            spriteRenderer3.Sprite     = new Sprite("WhiteSquare", this.Content, Point.Zero, new Point(32, 32));
            spriteRenderer3.OffsetType = OffsetType.Center;

            var middleSpinningDotBoundingArea = new BoundingAreaDrawer();

            spriteRenderer3.AddChild(middleSpinningDotBoundingArea);
            middleSpinningDotBoundingArea.Color         = Color.Red;
            middleSpinningDotBoundingArea.LineThickness = 3f;

            var spinner2 = new Spinner();

            spinner.AddChild(spinner2);
            spinner2.LocalPosition -= new Vector2(2f, 0f);
            var spriteRenderer4 = new SpriteRenderer();

            spinner2.AddChild(spriteRenderer4);
            spriteRenderer4.DrawOrder  = 100;
            spriteRenderer4.Sprite     = new Sprite("WhiteSquare", this.Content, Point.Zero, new Point(32, 32));
            spriteRenderer4.OffsetType = OffsetType.Center;
            var outwardSpinningDotBoundingArea = new BoundingAreaDrawer();

            spriteRenderer4.AddChild(outwardSpinningDotBoundingArea);
            outwardSpinningDotBoundingArea.Color         = Color.Red;
            outwardSpinningDotBoundingArea.LineThickness = 3f;

            var textRenderer = new TextRenderer();

            scene.AddChild(textRenderer);
            textRenderer.Text = "Hello, World";
            textRenderer.Font = new Font()
            {
                ContentPath = "Arial"
            };
            textRenderer.Color          = Color.Pink;
            textRenderer.LocalScale     = new Vector2(2f, 2f);
            textRenderer.LocalPosition -= new Vector2(5f, 5f);
            var textRendererBoundingArea = new BoundingAreaDrawer();

            textRendererBoundingArea.Color         = Color.Red;
            textRendererBoundingArea.LineThickness = 3f;
            textRenderer.AddChild(textRendererBoundingArea);

            scene.AddChild(new MouseClickDebugger());

            scene.SaveToFile(@"TestGame - CurrentLevel.json", new Serializer());
            this.CurrentScene = new Serializer().Deserialize <Scene>(@"TestGame - CurrentLevel.json");

            var arrowSprite1         = PrimitiveDrawer.CreateArrowSprite(this.GraphicsDevice, 32, Color.Goldenrod);
            var arrowSpriteRenderer1 = new SpriteRenderer();

            arrowSpriteRenderer1.Sprite         = arrowSprite1;
            arrowSpriteRenderer1.LocalPosition += new Vector2(2f, -2f);
            this.CurrentScene.AddChild(arrowSpriteRenderer1);

            var arrowSprite2         = PrimitiveDrawer.CreateArrowSprite(this.GraphicsDevice, 32);
            var arrowSpriteRenderer2 = new SpriteRenderer();

            arrowSpriteRenderer2.Color               = Color.LawnGreen;
            arrowSpriteRenderer2.Sprite              = arrowSprite2;
            arrowSpriteRenderer2.LocalPosition      += new Vector2(3f, -1f);
            arrowSpriteRenderer2.LocalScale          = new Vector2(0.75f, 2f);
            arrowSpriteRenderer2.LocalRotation.Angle = 1f;
            this.CurrentScene.AddChild(arrowSpriteRenderer2);

            var quadSprite1         = PrimitiveDrawer.CreateQuadSprite(this.GraphicsDevice, new Point(32, 32), Color.Magenta);
            var quadSpriteRenderer1 = new SpriteRenderer();

            quadSpriteRenderer1.Sprite         = quadSprite1;
            quadSpriteRenderer1.LocalPosition += new Vector2(3f, 2f);
            this.CurrentScene.AddChild(quadSpriteRenderer1);

            var quadSprite2         = PrimitiveDrawer.CreateQuadSprite(this.GraphicsDevice, new Point(32, 64));
            var quadSpriteRenderer2 = new SpriteRenderer();

            quadSpriteRenderer2.Color  = Color.Khaki;
            quadSpriteRenderer2.Sprite = quadSprite2;
            quadSpriteRenderer2.LocalRotation.Angle = 0.5f;
            quadSpriteRenderer2.LocalPosition      += new Vector2(3f, 1f);
            this.CurrentScene.AddChild(quadSpriteRenderer2);

            var rightTriangleSprite1         = PrimitiveDrawer.CreateRightTriangleSprite(this.GraphicsDevice, new Point(32, 32), Color.MediumVioletRed);
            var rightTriangleSpriteRenderer1 = new SpriteRenderer();

            rightTriangleSpriteRenderer1.Sprite        = rightTriangleSprite1;
            rightTriangleSpriteRenderer1.LocalPosition = new Vector2(-3f, 3f);
            this.CurrentScene.AddChild(rightTriangleSpriteRenderer1);
        }