public override void UnloadContent() { this.weaponManager = null; this.players = null; this.rocketPosition = Vector2.Zero; this.bulletColor = null; this.hitTextFade = null; this.soundWindowBlowingInstance.Stop(); base.UnloadContent(); }
public override void UnloadContent() { this.weaponManager = null; this.players = null; this.rocketPosition = Vector2.Zero; this.bulletColor = null; this.hitTextFade = null; base.UnloadContent(); }
/*public void simulateSnow() * { * ps = new ParticleSystem(new Vector2(0, 0), 40, 10000, 102); * ps.setMandatory1(tex, new Vector2(6, 6), new Vector2(24, 24), Color.White, new Color(255, 255, 255, 100)); * ps.setMandatory2(-1, 1, 1, 1, 0); * rectangle2 = new Rectangle(-100, 0, 1400, 800); * ps.setMandatory3(-1, rectangle2); * ps.setMandatory4(new Vector2(0.1f, 0.1f), new Vector2(1, 0), new Vector2(0,0)); * ps.randomDelta = new Vector2(0.1f, 0.1f); * ps.Origin = 1; * ps.originRectangle = new Rectangle(0, 0, 1400, 10); * ps.activate(); * }*/ public void showHitInfo(Vector2 positionToDisplay, String text) { this.hitTextFade = new TextRenderableFade(text, positionToDisplay, font, Color.White, Color.Transparent, 120); this.hitTextFade.drift = new Vector2(0f, -0.3f); // make it move up }