void PauseTextCreator () { string buttonName = "Game Paused"; GameObject statsButton = AddTextOnly (); TextMeshes ttm = statsButton.GetComponent<TextMeshes> (); statsButton.name = buttonName; ttm.ThisStart (); ttm.ChangeText (buttonName); statsButton.transform.parent = subMenuHolder.transform; statsButton.transform.localPosition = new Vector3 (0, 1f, 0); }
void CreditSound() { string buttonName = "Sound:"; GameObject creditsText = AddTextOnly(); TextMeshes ttm = creditsText.GetComponent <TextMeshes> (); creditsText.name = buttonName; ttm.ThisStart(); ttm.ChangeText(buttonName); creditsText.transform.parent = subMenuHolder.transform; creditsText.transform.localPosition = new Vector3(0, -2f, 0); }
void CreditArtName() { string buttonName = "opengameart.org/users/kenney"; GameObject creditsText = AddTextOnly(); TextMeshes ttm = creditsText.GetComponent <TextMeshes> (); creditsText.name = buttonName; ttm.ThisStart(); ttm.ChangeText(buttonName); creditsText.transform.parent = subMenuHolder.transform; creditsText.transform.localPosition = new Vector3(0, -1f, 0); }
// Use this for initialization void Start() { //Objetos inicializados para coleta de componentes. GameObject f = GameObject.Find ("Frags"); fragmentos = f.GetComponent<SeusFragmentos> (); GameObject i = GameObject.Find ("inventario 2"); invent = i.GetComponent<Inventario> (); GameObject t = GameObject.Find ("TextMeshes"); texts = t.GetComponent<TextMeshes> (); }
private void TimePlayerPlayedCreator() { string textName = "Time Played"; timePlayerPlayed = AddTextOnly(); TextMesh tm = timePlayerPlayed.GetComponent <TextMesh> (); tm.name = textName; timePlayerPlayed.transform.parent = subMenuHolder.transform; timePlayerPlayed.transform.localPosition = new Vector3(0, 0, 0); tm.text = timePlayed; TextMeshes ttm = timePlayerPlayed.GetComponent <TextMeshes> (); ttm.ThisStart(); }