bool m_textFxAnimDrawCall = false; // Denotes whether the subsequent OnFillVBO call has been triggered by TextFx or not protected override void OnEnable() { base.OnEnable(); if (m_animation_manager == null) { m_animation_manager = new TextFxAnimationManager(); } m_animation_manager.SetParentObjectReferences(gameObject, transform, this); }
bool m_textFxAnimDrawCall = false; // Denotes whether the subsequent OnFillVBO call has been triggered by TextFx or not protected override void OnEnable() { base.OnEnable(); if (m_animation_manager == null) { m_animation_manager = new TextFxAnimationManager(); } m_animation_manager.SetParentObjectReferences(gameObject, transform, this); m_canvasRendererComp = GetComponent <CanvasRenderer> (); }
Color[] m_forced_state_cols; // Verts stored for a one time rendering call protected override void OnEnable() { base.OnEnable(); if (m_animation_manager == null) { m_animation_manager = new TextFxAnimationManager(new int[] { 1, 0, 3, 2 }); } m_animation_manager.SetParentObjectReferences(gameObject, transform, this); if (!Application.isPlaying) { // Call to update mesh rendering UpdateGeometry(); } }