Beispiel #1
0
    public void InitializeChatDB(Firebase.Database.DatabaseReference reference, bool playable)
    {
        isPlayable = playable;
        connector  = new FirebaseConnector(reference, !playable);
        if (playable)
        {
            fielder = transform.parent.parent.Find("TextField").GetComponent <TextFielder>();
            fielder.CleanInputField("メッセージ", "");
        }
        else
        {
            //Debug.Log(connector.MyReference.Key);
            connector.MyReference.ValueChanged
                += (object sender, Firebase.Database.ValueChangedEventArgs args) =>
                {
                if (args.DatabaseError != null)
                {
                    Debug.LogError(args.DatabaseError.Message);
                    return;
                }

                string rawMessage = args.Snapshot.Child(messageKey).Value.ToString();
                //SendMessageBox(rawMessage);
                SendMessageBox2(rawMessage);
                };
        }
    }
Beispiel #2
0
    // Update is called once per frame
    void Update()
    {
        if (!isPlayable)
        {
            return;
        }

        message = fielder.GetMessage();
        if (message == null || message.Equals(""))
        {
            return;
        }

        //SendMessageBox(message);
        SendMessageBox2(message);
        connector.AddAsync(messageKey, message);
        fielder.CleanInputField("メッセージ", "");
    }
Beispiel #3
0
    // Use this for initialization
    void Start()
    {
        textFielder.StartCoroutine(textFielder.SwitchDialog(true, string.Format(
                                                                "ようこそ。早速だが、あなたの名前は何だい?({0}文字以内)", nameMaxLength)));
        textFielder.CleanInputField("名前を入力してね", "testPlayer");

        connector = new FirebaseConnector("Rooms");
        connector.MyReference.ChildRemoved
            += (object sender, Firebase.Database.ChildChangedEventArgs args) =>
            {
            if (stateNo != (int)KeeperState.Idle)
            {
                return;
            }

            InterruptGame();
            };
        stateNo = (int)KeeperState.NameReception;
        GameObject.Find(SoundPlayer.objectName).GetComponent <SoundPlayer>().PlayBGM(
            BGMname.Wait);
    }