public void CheckWinLosesConditions()
	{
		int movesLeft = 0;
		int piecesLeft = 0;
		foreach (PieceController piece in pieces)
		{
			if (piece.jumpAvalible)
			{
				movesLeft++;
			}
			if (!piece.pieceEmpty)
			{
				piecesLeft++;
			}
		}
		if (movesLeft <= 0)
		{
			if (piecesLeft <= 1)
			{
				TextDisplay.DisplayCondition(piecesLeft, true);
				print("win");
			}
			else
			{
				TextDisplay.DisplayCondition(piecesLeft, false);				
			}
			gameOver = true;
		}
	}