Beispiel #1
0
        //make arrow keys move between text boxes for easier entry
        private void textBoxXY_KeyDown(object sender, KeyEventArgs e)
        {
            TextBoxXY tb = (TextBoxXY)sender;

            if (e.KeyValue == 37 || e.KeyValue == 38 || e.KeyValue == 39 || e.KeyValue == 40)
            {
                //don't let text box handle arrow key presses
                e.SuppressKeyPress = true;

                //handle left arrow
                if (e.KeyValue == 37 && tb.X > 0)
                {
                    textBoxXY[tb.X - 1, tb.Y].Focus();
                }
                //right arrow
                if (e.KeyValue == 39 && tb.X < 8)
                {
                    textBoxXY[tb.X + 1, tb.Y].Focus();
                }
                //up arrow
                if (e.KeyValue == 38 && tb.Y > 0)
                {
                    textBoxXY[tb.X, tb.Y - 1].Focus();
                }
                //down arrow
                if (e.KeyValue == 40 && tb.Y < 8)
                {
                    textBoxXY[tb.X, tb.Y + 1].Focus();
                }
            }

            return;
        }
Beispiel #2
0
        private void textBoxXY_TextChanged(object sender, EventArgs e)
        {
            TextBoxXY curr = (TextBoxXY)sender;

            if (!curr.handleTextChange)
            {
                return;
            }

            String text = curr.Text;

            if (text.Length < 1)                      //test for text entered //TODO: redo this section with refreshDisplay
            {
                if (currentGrid[curr.X, curr.Y] == 0) //no text, no value,  nothing to do.
                {
                    return;
                }
                else                                              //not text, but should be a known value
                {
                    curr.Text = "" + currentGrid[curr.X, curr.Y]; //just reset text. No need to refreshDisplay
                    return;
                }
            }
            //make sure a valid digit was entered.
            char digit = text[0];

            if (!Char.IsDigit(digit) || digit == '0')
            {
                curr.Text = "";                 //not a digit, delete text. No need to refreshDisplay
                return;
            }
            //see if just setting it to the value it is already known to be
            if (Char.GetNumericValue(digit) == currentGrid[curr.X, curr.Y])
            {
                curr.Text = "" + currentGrid[curr.X, curr.Y];                 //no change, just reset the text. No need to refreshDisplay
                return;
            }

            SudokuGrid undoTemp = new SudokuGrid(currentGrid);

            //attempt to apply the new digit
            if (!currentGrid.setKnownValue(curr.X, curr.Y, (int)Char.GetNumericValue(digit)))
            {
                curr.Text = "";                 //change rejected, clear the text. No need to refreshDisplay
                return;
            }

            undoStack.Push(undoTemp);
            buttonUndo.Enabled = true;

            labelDebugInfo.Text = listPossibilities(curr.X, curr.Y);             //force update possibilty list for this cell, since this cell has focus
            //change accepted, check entire grid, if autosolve is on
            if (checkBoxAuto.Checked)
            {
                currentGrid.solve();
            }

            refreshDisplay();
        }
Beispiel #3
0
        private void textBoxXY_Leave(object sender, EventArgs e)
        {
            TextBoxXY tb = (TextBoxXY)sender;

            tb.handleTextChange = false;
            displayPossibilities(tb.X, tb.Y);
            labelDebugInfo.Text = "";
        }
Beispiel #4
0
        //display possibility info in labelMessage whenever textbox is entered
        private void textBoxXY_Enter(object sender, EventArgs e)
        {
            TextBoxXY tb = (TextBoxXY)sender;

            labelDebugInfo.Text = listPossibilities(tb.X, tb.Y);
            tb.handleTextChange = true;
            restoreFonts(tb);
        }
Beispiel #5
0
        void InitializeComponentDynamic()
        {
            //dynamically initialize the components for the grid
            //creating the classic sudoku style by spacing the textboxes (with flat style outline) out over a black panel
            this.SuspendLayout();

            const int smallMargin = 0;
            const int extraMargin = 2;

            //use the invisble dummy text box to get the correct text box height for the font size
            textBoxDummy.Font = new System.Drawing.Font("Microsoft Sans Serif", fontSize, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
            textBoxDummy.Size = new System.Drawing.Size(1, 1);      //setting it to 1x1 pixel, the textbox will clamp that value to smallest allowed for font size
            int textBoxSize = textBoxDummy.Size.Height;             //get the clamped value to use in our real text boxes

            //create the text boxes
            textBoxXY = new TextBoxXY[9, 9];
            for (int y = 0; y < 9; y++)
            {
                for (int x = 0; x < 9; x++)
                {
                    //int boxIX = x % 3; //x index within group box it will be in (only matters for layout and assignments)
                    //int boxIY = y % 3; //y " " "
                    int boxX = smallMargin * (x + 1) + extraMargin * (1 + x / 3) + textBoxSize * x;                     //x coordinate within group box it will be in
                    int boxY = smallMargin * (y + 1) + extraMargin * (1 + y / 3) + textBoxSize * y;                     //y " " "

                    textBoxXY[x, y]           = new TextBoxXY(x, y);
                    textBoxXY[x, y].Location  = new System.Drawing.Point(boxX, boxY);
                    textBoxXY[x, y].MaxLength = 1;
                    textBoxXY[x, y].Font      = new System.Drawing.Font("Microsoft Sans Serif", fontSize, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
                    textBoxXY[x, y].Name      = "textBox" + x.ToString() + y.ToString();
                    textBoxXY[x, y].Multiline = true;                     //allow multiline for Clutter (doesn't affect normal single character usage) (changes size when set for some odd reason?)
                    textBoxXY[x, y].Size      = new System.Drawing.Size(textBoxSize, textBoxSize);
                    textBoxXY[x, y].TabIndex  = y * 9 + x;
                    textBoxXY[x, y].Text      = "";                //textBoxXY[x, y].TabIndex.ToString();
                    textBoxXY[x, y].TextAlign = System.Windows.Forms.HorizontalAlignment.Center;
                    //if(x < 5)
                    textBoxXY[x, y].BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;

                    textBoxXY[x, y].TextChanged += new System.EventHandler(this.textBoxXY_TextChanged);
                    textBoxXY[x, y].Enter       += new System.EventHandler(this.textBoxXY_Enter);
                    textBoxXY[x, y].Leave       += new System.EventHandler(this.textBoxXY_Leave);
                    textBoxXY[x, y].KeyDown     += new System.Windows.Forms.KeyEventHandler(this.textBoxXY_KeyDown);
                    panel1.Controls.Add(textBoxXY[x, y]);
                }
            }

            int panelSize = 10 * smallMargin + 4 * extraMargin + 9 * textBoxSize;

            panel1.Size = new Size(panelSize, panelSize);
            panelDebugTools.Location = new Point(panelDebugTools.Location.X, panel1.Location.Y + panel1.Size.Height + panel1.Margin.Size.Height);
            panelDebugTools.Visible  = checkBoxDebugTools.Checked;

            this.ResumeLayout(true);

            ResetSize();
        }
Beispiel #6
0
 //restore Font to normal size for number display/entry
 private void restoreFonts(TextBoxXY tb, bool force = false)
 {
     if (currentGrid[tb.X, tb.Y] == 0 || force)
     {
         Size size = tb.Size;
         tb.Text      = "";
         tb.MaxLength = 1;
         tb.Font      = new System.Drawing.Font("Microsoft Sans Serif", fontSize, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
         tb.Size      = size;
     }
 }