public void Speak(string lineToSpeak, float onScreenDuration)
    {
        Vector3 positionAdjustment = new Vector3(indicatorLight.GetComponent <SpriteRenderer>().bounds.size.x / 2f, indicatorLight.GetComponent <SpriteRenderer>().bounds.size.y / 1f, 0f);
        Vector3 screenPos          = Camera.main.WorldToScreenPoint(indicatorLight.transform.position + positionAdjustment);



        GameObject newTextBox = Instantiate(textBoxPrefab);

        newTextBox.transform.SetParent(GameObject.Find("Canvas").transform);
        newTextBox.GetComponent <RectTransform>().localScale = Vector3.one;
        newTextBox.GetComponent <RectTransform>().position   = screenPos;
        newTextBox.GetComponentInChildren <Text>().text      = lineToSpeak;

        TextBoxController newTextBoxCont = newTextBox.GetComponent <TextBoxController>();

        newTextBoxCont.displayDuration = onScreenDuration;
        newTextBoxCont.borderCol       = curSpeaker.color;
        newTextBoxCont.Grow();

        curTextBox = newTextBox;

        //Destroy(newTextBox, onScreenDuration);
    }