Beispiel #1
0
        private IEnumerator IASpawnRocket(float delay = 0f)
        {
            yield return(new WaitForSeconds(delay));

            audioMgr.PlaySound(audioMgr.speedRunner_Start);

            rocket.SetPosition(15, 32);
            rocket.SetSprite(gm.spriteDB.speedRunner_rocket);

            for (int i = 0; i < 8; i++)
            {
                yield return(new WaitForSeconds(1f / 8));

                rocket.Move(Direction.Up);
            }
            TextBoxBuilder tbStart = ScreenElement.BuildTextBox("Start", Parent, DFont.Small).SetText("START").SetSize(24, 5).SetPosition(9, 8);

            yield return(new WaitForSeconds(0.5f));

            tbStart.SetActive(false);
            yield return(new WaitForSeconds(0.5f));

            tbStart.SetActive(true);
            yield return(new WaitForSeconds(1f));

            tbStart.SetActive(false);
            gameStarted = true;
        }
Beispiel #2
0
        private IEnumerator IAElevateRocket()
        {
            gm.LockInput();

            for (int i = 0; i < 32; i++)
            {
                rocket.Move(Direction.Up);
                yield return(new WaitForSeconds(1.5f / 32));
            }
            foreach (SpriteBuilder sb in speedMarks)
            {
                sb.SetActive(false);
            }
            finishRow.SetActive(false);

            yield return(new WaitForSeconds(0.5f));

            TextBoxBuilder tbGoal = ScreenElement.BuildTextBox("Goal", Parent, DFont.Small).SetText("GOAL!").SetSize(24, 5).SetPosition(9, 8);

            yield return(new WaitForSeconds(0.5f));

            currentScreen = 1;
            gm.UnlockInput();
            while (true)
            {
                tbGoal.SetActive(!tbGoal.Active);
                yield return(new WaitForSeconds(0.5f));
            }
        }
Beispiel #3
0
        private void UpdateScreen()
        {
            currentInputDisplay.Text = CurrentInputString;

            for (int i = 0; i < underscores.Length; i++)
            {
                if (i == currentInput.Count())
                {
                    if (underscores[i].FlickPeriod == 0)
                    {
                        underscores[i].SetFlickPeriod(0.4f, false);
                    }
                }
                else
                {
                    underscores[i].SetFlickPeriod(0f);
                }
            }

            if (!InputIsFull)
            {
                selectedInputDisplay.SetActive(true);
                selectedInputDisplay.Text = SelectedInputString;

                screenDisplay.sprite = gm.spriteDB.arrows;
            }
            else
            {
                selectedInputDisplay.SetActive(false);

                if (inputStatus == 1)
                {
                    screenDisplay.sprite = gm.spriteDB.digits_ok;
                }
                else if (inputStatus == 2)
                {
                    screenDisplay.sprite = gm.spriteDB.digits_error;
                }
            }
        }