Beispiel #1
0
        public static TextActor CreateText(this GameLoop gameLoop, Text txt, Vector2f position, Color color)
        {
            TextActor t = CreateText_Internal(txt, position, color);

            if (t == null)
            {
                return(null);
            }

            RegisterText(gameLoop, t);
            return(t);
        }
Beispiel #2
0
        private static TextActor CreateText_Internal(Text txt, Vector2f position, Color color)
        {
            TextActorArgs args;

            args.TextPosition = position;
            args.TextColor    = color;
            args.text         = txt;
            TextActor t = new TextActor();

            t.PostCreate(args);

            return(t);
        }
Beispiel #3
0
 private void InitScoretext()
 {
     _textScore = this.CreateText(new Text($"SCORE: {_scoreAmount}", new Font(TextFontDir.DefaultFont), 20),
                                  new Vector2f(4f, 8f), Color.Red);
 }
Beispiel #4
0
 private static void RegisterText(GameLoop game, TextActor t)
 {
     game.RegisterDrawableActor(t);
 }
        private bool IsCheckInput()
        {
            if (string.IsNullOrEmpty(this.TextCrowName.Text))
            {
                MessageBox.Show("众筹名称不能为空!", "提示");
                TextCrowName.Focus();
                return(false);
            }
            if (string.IsNullOrEmpty(this.TextBeginDate.Text))
            {
                MessageBox.Show("开始时间不能为空!", "提示");
                TextBeginDate.Focus();
                return(false);
            }
            if (string.IsNullOrEmpty(this.TextEndDate.Text))
            {
                MessageBox.Show("结束时间不能为空!", "提示");
                TextEndDate.Focus();
                return(false);
            }

            if (TextBeginDate.Value <= DateTime.Now)
            {
                MessageBox.Show("开始时间必须晚于今天!", "提示");
                TextBeginDate.Focus();
                return(false);
            }
            if (TextBeginDate.Value >= TextEndDate.Value)
            {
                MessageBox.Show("开始时间必须早于结束时间!", "提示");
                TextEndDate.Focus();
                return(false);
            }

            if (this.CityControl.GetCity() == null)
            {
                MessageBox.Show("城市不能为空!", "提示");
                CityControl.Focus();
                return(false);
            }
            if (string.IsNullOrEmpty(this.TextAddress.Text.Trim()))
            {
                MessageBox.Show("服务地点详细地址不能为空!", "提示");
                TextAddress.Focus();
                return(false);
            }
            if (string.IsNullOrEmpty(this.TextServiceDuration.Text))
            {
                MessageBox.Show("服务时长不能为空!", "提示");
                TextServiceDuration.Focus();
                return(false);
            }

            if (this.TextActor.SelectActor == null)
            {
                MessageBox.Show("服务艺人不能为空!", "提示");
                TextActor.Focus();
                return(false);
            }
            if (string.IsNullOrEmpty(this.TextServiceCost.Text.Trim()))
            {
                MessageBox.Show("服务费用不能为空!", "提示");
                TextServiceCost.Focus();
                return(false);
            }
            if (string.IsNullOrEmpty(this.TextNote.HtmlContent.Trim()))
            {
                MessageBox.Show("注意事项不能为空!", "提示");
                TextNote.Focus();
                return(false);
            }
            if (string.IsNullOrEmpty(this.TextFrontImg.GetUrl().Trim()))
            {
                MessageBox.Show("封面图不能为空!", "提示");
                TextFrontImg.Focus();
                return(false);
            }
            if (string.IsNullOrEmpty(this.TextServiceIntro.HtmlContent.Trim()))
            {
                MessageBox.Show("封面图不能为空!", "提示");
                TextServiceIntro.Focus();
                return(false);
            }
            if (this.TextCrowDetail.CtTypes.Count == 0)
            {
                MessageBox.Show("众筹详情不能为空!", "提示");
                TextCrowDetail.Focus();
                return(false);
            }
            return(true);
        }