Beispiel #1
0
        void Start()
        {
            testshit   = Object.FindObjectOfType <Testshit>();
            ui_manager = Object.FindObjectOfType <ListController>();

            deployUiElement = ui_manager.AddUiElement(
                Resources.Load <Sprite>("Sprites/" + component.deployPrototype),
                component.deployPrototype,
                cancel => {
                if (!cancel)
                {
                    testshit.DeployCommand(GetComponent <EntityMirror>(),
                                           // Truck deploys in place.
                                           Vector3.zero);
                }
            });
        }
Beispiel #2
0
        void Start()
        {
            testshit   = Object.FindObjectOfType <Testshit>();
            ui_manager = Object.FindObjectOfType <ListController>();

            deployUiElement = ui_manager.AddUiElement(
                Resources.Load <Sprite>("Sprites/" + component.towerPrototype),
                component.towerPrototype,
                cancel => {
                if (!cancel)
                {
                    testshit.BeginPlacement(component.towerPrototype,
                                            point => testshit.DeployCommand(GetComponent <EntityMirror>(), point),
                                            point => component.CheckBuildPlacement((Game.DVector3)point),
                                            () => {});
                }
            });
        }
Beispiel #3
0
        void Start()
        {
            testshit   = Object.FindObjectOfType <Testshit>();
            buildables = new List <Buildable>();

            ui_manager = Object.FindObjectOfType <ListController>();

            for (var i = 0; i < component.buildables.Length; i += 1)
            {
                if (component.buildables[i] == null)
                {
                    continue;
                }
                var name      = component.buildables[i];
                var buildable = new Buildable();
                buildable.name      = name;
                buildable.id        = i;
                buildable.uiElement = ui_manager.AddUiElement(Resources.Load <Sprite>("Sprites/" + name),
                                                              name,
                                                              (cancel) => DoBuild(buildable, cancel));
                buildables.Add(buildable);
            }
        }
Beispiel #4
0
        void Start()
        {
            if (entity == null)
            {
                return;
            }

            rb = GetComponent <Rigidbody>();

            testshit = Object.FindObjectOfType <Testshit>();

            if (parent == null)
            {
                children = new EntityMirror[9];
                for (var i = 0; i < 9; i += 1)
                {
                    var x = i / 3 - 1;
                    var z = i % 3 - 1;
                    if (x == 0 && z == 0)
                    {
                        children[i] = this;
                    }
                    else
                    {
                        var go     = Instantiate(gameObject);
                        var mirror = go.GetComponent <UnityInterwork.EntityMirror>();
                        mirror.entity         = entity;
                        mirror.positionAdjust = new Vector3(x * 1024, 0, z * 1024);
                        mirror.parent         = this;
                        children[i]           = mirror;
                    }
                }

                foreach (var comp in entity.components)
                {
                    if (comp is Game.Factory)
                    {
                        var m = gameObject.AddComponent <FactoryMirror>();
                        m.component = (Game.Factory)comp;
                    }
                    else if (comp is Game.ResourceSource)
                    {
                        var m = gameObject.AddComponent <ResourceSourceMirror>();
                        m.component = (Game.ResourceSource)comp;
                    }
                    else if (comp is Game.ResourcePool)
                    {
                        var m = gameObject.AddComponent <ResourcePoolMirror>();
                        m.component = (Game.ResourcePool)comp;
                    }
                    else if (comp is Game.Wizard)
                    {
                        var m = gameObject.AddComponent <WizardMirror>();
                        m.component = (Game.Wizard)comp;
                    }
                    else if (comp is Game.Truck)
                    {
                        var m = gameObject.AddComponent <TruckMirror>();
                        m.component = (Game.Truck)comp;
                    }
                    else if (comp is Game.Collider)
                    {
                        var m = gameObject.AddComponent <ColliderMirror>();
                        m.component = (Game.Collider)comp;
                    }
                    else if (comp is Game.ProjectileWeapon)
                    {
                        var m = gameObject.AddComponent <ProjectileWeaponMirror>();
                        m.component = (Game.ProjectileWeapon)comp;
                    }
                    else if (comp is Game.HitscanWeapon)
                    {
                        var m = gameObject.AddComponent <HitscanWeaponMirror>();
                        m.component = (Game.HitscanWeapon)comp;
                    }
                    else if (comp is Game.Health)
                    {
                        var m = gameObject.AddComponent <HealthMirror>();
                        m.healthBarPrefab = healthBarPrefab;
                        m.canvasTransform = Object.FindObjectOfType <PlayerInterface>().screenCanvas;
                        m.component       = (Game.Health)comp;
                    }
                    else if (comp is Game.ResourceHarvester)
                    {
                        var m = gameObject.AddComponent <ResourceHarvesterMirror>();
                        m.resourceBarPrefab = resourceBarPrefab;
                        m.canvasTransform   = Object.FindObjectOfType <PlayerInterface>().screenCanvas;
                        m.component         = (Game.ResourceHarvester)comp;
                    }
                    else if (comp is Game.PartialBuilding)
                    {
                        var m = gameObject.AddComponent <PartialBuildingMirror>();
                        m.resourceBarPrefab = resourceBarPrefab;
                        m.canvasTransform   = Object.FindObjectOfType <PlayerInterface>().screenCanvas;
                        m.component         = (Game.PartialBuilding)comp;
                        // Don't do the death animation.
                        rb = null;
                    }
                    else if (comp is Game.WizardTower)
                    {
                        var m = gameObject.AddComponent <WizardTowerMirror>();
                        m.component = (Game.WizardTower)comp;
                    }
                    else if (comp is Game.BuildRadius)
                    {
                        var m = gameObject.AddComponent <BuildRadiusMirror>();
                        m.component = (Game.BuildRadius)comp;
                    }
                    else if (comp is Game.BasicUnit)
                    {
                        var m = gameObject.AddComponent <BasicUnitMirror>();
                        m.component = (Game.BasicUnit)comp;
                    }
                    else
                    {
                        Logger.Log("Unmirrorable component {0}", comp);
                    }
                }
            }
            else
            {
                // eugh
                foreach (var comp in entity.components)
                {
                    if (comp is Game.Health)
                    {
                        var m = gameObject.AddComponent <HealthMirror>();
                        m.healthBarPrefab = healthBarPrefab;
                        m.canvasTransform = Object.FindObjectOfType <PlayerInterface>().screenCanvas;
                        m.component       = (Game.Health)comp;
                    }
                    else if (comp is Game.ResourceHarvester)
                    {
                        var m = gameObject.AddComponent <ResourceHarvesterMirror>();
                        m.resourceBarPrefab = resourceBarPrefab;
                        m.canvasTransform   = Object.FindObjectOfType <PlayerInterface>().screenCanvas;
                        m.component         = (Game.ResourceHarvester)comp;
                    }
                    else if (comp is Game.PartialBuilding)
                    {
                        var m = gameObject.AddComponent <PartialBuildingMirror>();
                        m.resourceBarPrefab = resourceBarPrefab;
                        m.canvasTransform   = Object.FindObjectOfType <PlayerInterface>().screenCanvas;
                        m.component         = (Game.PartialBuilding)comp;
                        // Don't do the death animation.
                        rb = null;
                    }
                }
            }

            UpdateTeamColour();
            transform.position    = (Vector3)entity.position;
            transform.eulerAngles = new Vector3(0, (float)entity.rotation, 0);

            interpolationTime = 0;
            nextTick          = Game.World.current.currentTick;
            currentPosition   = transform.position;
            nextPosition      = currentPosition;
            currentRotation   = new Vector3(0, (float)entity.rotation, 0);
            nextRotation      = currentRotation;
        }
Beispiel #5
0
 void Start()
 {
     testshit  = Object.FindObjectOfType <Testshit>();
     navMesh   = Object.FindObjectOfType <Testshit>().navi;
     uiManager = Object.FindObjectOfType <ListController>();
 }
Beispiel #6
0
 void Start()
 {
     testshit = Object.FindObjectOfType <Testshit>();
 }