Update() private method

private Update ( ) : void
return void
Beispiel #1
0
        public async Task ExecuteAsync(ChangeTesterCommand command)
        {
            if (command == null)
            {
                throw new ArgumentNullException("command", "The command is null!");
            }
            Tester tester = await _repository.GetByKeyAsync(command.Id);

            tester.Update(tester.Id, command.Title, command.Disable);
            await _repository.SaveAsync(tester);
        }
Beispiel #2
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        public void ApplyEvent_DeriveClassUpdate()
        {
            //Arrange
            var instance = new Tester("Allyn", "Not ohter remark ...");

            Guid   id      = instance.Id;
            int    version = instance.Version;
            string name    = "Tester";
            string remarks = "Test remarks ...";

            // Act
            instance.Update(name, remarks);

            // Assert
            Assert.Equal(instance.Id, id);
            Assert.Equal(instance.Version, version + 1);
            Assert.Equal(instance.Name, name);
            Assert.Equal(instance.Remarks, remarks);
        }
Beispiel #3
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        void TimerTick(object state)
        {
            lock (gen)
            {
                double[] r    = gen.Calculate(new double[] { t.Rotation, t.Position });
                double   cont = (r[0] - 0.5) * 2;
                t.Update(0.02, cont);
                if (t.TotalTime > 10.0)
                {
                    GenerateNewTest();
                }
            }

            this.Invoke(
                new Action(delegate()
            {
                this.Refresh();
            })
                );
        }
Beispiel #4
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        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
            {
                Exit();
            }
            if (GameExit)
            {
                Exit();
            }
            // TODO: Add your update logic here
            tester.Update();
            Standard.Update();
            Standard.OldViewport = GraphicsDevice.Viewport;
            Handler           = Window.Handle;
            ActivationChecker = IsActive;
            KeyboardState stat = Keyboard.GetState();



            base.Update(gameTime);
        }