Beispiel #1
0
 void Start()
 {
     trur_event   = GameObject.FindGameObjectWithTag("GM").GetComponent <Test_Turn_Base>();
     gm           = GameObject.FindGameObjectWithTag("GM").GetComponent <Game_Manager>();
     chess_map_sc = GameObject.FindGameObjectWithTag("Chess Map").GetComponent <Test_Chess_Map>();
     target       = chess_map_sc.chess_map[pos];
     chess_map_sc.Add_Pos(pos, this.gameObject);
     Battle_Cry(pos, can_use_b);
     trur_event.AddEndTurnEvent(When_end_turn);
 }
 void Start()
 {
     turn_base = GetComponent <Test_Turn_Base>();
     gm        = this.GetComponent <Game_Manager>();
     First_start();
     Add_Deck_for_Shuffle();
     Shuffle_Deck();
     Draw_Start();
     gm.this_myTurn = true;
 }
Beispiel #3
0
 void Start()
 {
     gm         = GameObject.FindGameObjectWithTag("GM").GetComponent <Game_Manager>();
     trur_event = GameObject.FindGameObjectWithTag("GM").GetComponent <Test_Turn_Base>();
     trur_event.AddEndTurnEvent(Check_Who_Trun);
 }
Beispiel #4
0
 // Start is called before the first frame update
 void Start()
 {
     scene_     = GetComponent <Scene_manage>();
     trun_event = GetComponent <Test_Turn_Base>();
     trun_event.AddEndTurnEvent(Reset_Mana);
 }