Beispiel #1
0
        public void TestValve_WithOnOffDuration()
        {
            var sut = new TestValve(new Optional <float>(1.0f));

            Assert.AreEqual(Valve.StateType.Off, sut.State);
            sut.OnUpdate(new TimeSlice(1.0f));
            Assert.AreEqual(Valve.StateType.TurnOn, sut.State);

            sut.TurnOff(InputEffect.Immediate);
            Assert.AreEqual(Valve.StateType.Off, sut.State);
            Assert.AreEqual(0, sut.ValveState);

            sut.OnUpdate(new TimeSlice(1.0f));
            Assert.AreEqual(Valve.StateType.TurnOn, sut.State);

            sut.OnUpdate(new TimeSlice(0.5f));
            Assert.AreEqual(.5f, sut.ValveState);
            Assert.AreEqual(Valve.StateType.TurnOn, sut.State);
            sut.OnUpdate(new TimeSlice(0.5f));
            Assert.AreEqual(Valve.StateType.On, sut.State);

            sut.OnUpdate(new TimeSlice(1.0f));
            Assert.AreEqual(Valve.StateType.TurnOff, sut.State);

            sut.OnUpdate(new TimeSlice(0.5f));
            Assert.AreEqual(.5f, sut.ValveState);
            sut.OnUpdate(new TimeSlice(0.5f));
            Assert.AreEqual(Valve.StateType.Off, sut.State);

            sut.OffStateDuration = new Optional <float>(-1.0f);
            sut.OnUpdate(new TimeSlice(1.0f));
            Assert.AreEqual(Valve.StateType.Off, sut.State);

            sut.OffStateDuration = new Optional <float>(1.0f);
            sut.TurnOn(InputEffect.Timed);
            sut.OnUpdate(new TimeSlice(.7f));
            Assert.AreEqual(Valve.StateType.TurnOn, sut.State);

            sut.TurnOff(InputEffect.Timed);
            Assert.AreEqual(Valve.StateType.TurnOff, sut.State);
            Assert.AreEqual(.7f, sut.ValveState);

            sut.TurnOff(InputEffect.Immediate);
            Assert.AreEqual(Valve.StateType.Off, sut.State);
            Assert.AreEqual(0, sut.ValveState);
        }
Beispiel #2
0
        public void TestValve_WithoutOnOffDuration()
        {
            var sut = new TestValve(null);

            Assert.AreEqual(Valve.StateType.Off, sut.State);
            sut.OnUpdate(new TimeSlice(1.0f));
            Assert.AreEqual(Valve.StateType.Off, sut.State);

            sut.TurnOff(InputEffect.Immediate);
            Assert.AreEqual(Valve.StateType.Off, sut.State);
            Assert.AreEqual(0, sut.ValveState);

            sut.OnUpdate(new TimeSlice(1.0f));
            Assert.AreEqual(Valve.StateType.Off, sut.State);

            sut.TurnOn(InputEffect.Timed);
            sut.OnUpdate(new TimeSlice(0.5f));
            Assert.AreEqual(.5f, sut.ValveState);
            Assert.AreEqual(Valve.StateType.TurnOn, sut.State);
            sut.OnUpdate(new TimeSlice(0.5f));
            Assert.AreEqual(Valve.StateType.On, sut.State);

            sut.OnUpdate(new TimeSlice(1.0f));
            Assert.AreEqual(Valve.StateType.On, sut.State);

            sut.OnUpdate(new TimeSlice(0.5f));
            Assert.AreEqual(Valve.StateType.On, sut.State);

            sut.TurnOff(InputEffect.Timed);
            Assert.AreEqual(Valve.StateType.TurnOff, sut.State);
            Assert.AreEqual(1.0f, sut.ValveState);

            sut.OnUpdate(new TimeSlice(0.3f));
            Assert.AreEqual(.7f, sut.ValveState);
            Assert.AreEqual(Valve.StateType.TurnOff, sut.State);

            sut.TurnOff(InputEffect.Immediate);
            Assert.AreEqual(Valve.StateType.Off, sut.State);
            Assert.AreEqual(0, sut.ValveState);
        }