public void enableC()
 {
     testTubeA = GameObject.Find("ElementA_text").GetComponent <TestTubeA> ();
     print("im here" + testTubeA.isElementAActive());
     testTubeB         = GameObject.Find("ElementB_text").GetComponent <TestTubeB> ();
     isTestTubesActive = true;
 }
    void Start()
    {
        currentObj = gameObject;
        gameViewer = currentObj.transform.gameObject;
        camera     = GameObject.FindGameObjectWithTag("MainCamera");

        if (isTestTubesActive == true)
        {
            testTubeA = GameObject.Find("ElementA_text").GetComponent <TestTubeA> ();

            testTubeB = GameObject.Find("ElementB_text").GetComponent <TestTubeB> ();
        }

        if (mixEx != null)
        {
            mixEx.SetActive(false);
        }
    }
Beispiel #3
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    public void HandleTimedInput()
    {
        if (currentObj.name == "ElementA_text")
        {
            if (call.getmixElementAType() == "liquid")
            {
                addAColor = GameObject.Find("test-tube_solutionA").GetComponent <addTestTubeAColor> ();
                if (isElementAadded == false)
                {
                    addAColor.addColortoMix();
                    isElementAadded = true;
                }
            }
            animationA = GameObject.Find("Test-tube-A").GetComponent <Animation> ();
            animationA.Play();
            mixCheckOrder.setElement(call.getmixElementA());

            testTubeA = GameObject.Find("ElementA_text").GetComponent <TestTubeA> ();

            testTubeA.setElementA(true);
        }
    }