Beispiel #1
0
        public void Player1MoveCausesPlayer2EliminationBeforeFirstTurn()
        {
            TestScenerios test  = new TestScenerios();
            Tile          t1    = test.makeTile(0, 2, 1, 5, 3, 4, 6, 7);
            Board         board = new Board();
            Admin         admin = new Admin();

            SPlayer p1 = new SPlayer("blue", new List <Tile>(), new RandomPlayer());

            p1.initialize(board);
            test.setStartPos(board, p1, new Posn(5, 6, 7));

            SPlayer p2 = new SPlayer("green", new List <Tile>(), new RandomPlayer());

            p2.initialize(board);
            test.setStartPos(board, p2, new Posn(5, 6, 6));

            TurnResult tr = admin.playATurn(board, t1);

            Posn p1EndPosExpected = new Posn(5, 5, 0);

            Posn p1EndPosActual = tr.currentPlayers[0].getPlayerPosn();

            Assert.IsTrue(p1EndPosExpected.isEqual(p1EndPosActual));
            Assert.IsTrue(tr.eliminatedPlayers.Exists(x => x.returnColor() == "green"));
            Assert.IsTrue(tr.playResult.Exists(x => x.returnColor() == "blue"));
        }
Beispiel #2
0
        public void ValidTurnCausePlayerToBeEliminated()
        {
            TestScenerios test = new TestScenerios();
            Tile          t1   = test.makeTile(0, 1, 2, 4, 3, 6, 5, 7);
            Tile          t2   = test.makeTile(0, 6, 1, 5, 2, 4, 3, 7);
            Tile          t3   = test.makeTile(0, 5, 1, 4, 2, 7, 3, 6);

            List <Tile> drawpile = test.makeDrawPile(t2, t3);
            Admin       a        = test.createAdminWithDrawPile(drawpile);
            Board       b        = new Board();

            SPlayer p1    = new SPlayer("p1", new List <Tile>());
            Posn    p1Pos = new Posn(0, 1, 6);

            test.setStartPos(b, p1, p1Pos);
            SPlayer p2    = new SPlayer("p2", new List <Tile>());
            Posn    p2Pos = new Posn(4, 4, 0);

            test.setStartPos(b, p2, p2Pos);

            a.addToActivePlayers(p1);
            a.addToActivePlayers(p2);

            TurnResult tmpturn = a.playATurn(b, t1);

            Assert.AreEqual(1, a.numEliminated(), "count of eliminated players has not increased to 1");
            Assert.IsTrue(tmpturn.eliminatedPlayers.Count == 1, "count of eliminated players has not increased to 1");
            Assert.IsTrue(tmpturn.eliminatedPlayers.Exists(x => x.getColor() == "p1"), "p1 has not been moved to eliminated players");
            Assert.IsFalse(tmpturn.currentPlayers.Exists(x => x.getColor() == "p1"), "p1 has not been removed from current players");
            Assert.IsTrue(tmpturn.currentPlayers.Count == 1, "count of current players has not decreased to 1");
        }
Beispiel #3
0
        public void boardToXMLWithEliminatedPlayers()
        {
            Board         board = new Board();
            TestScenerios test  = new TestScenerios();

            // Board set up
            Tile normalTile      = test.makeTile(0, 1, 2, 4, 3, 6, 5, 7);
            Tile eliminationTile = test.makeTile(0, 1, 2, 3, 4, 5, 6, 7);

            board.placeTileAt(normalTile, 0, 0);
            board.placeTileAt(eliminationTile, 3, 0);


            // Player set up
            SPlayer activePlayer = new SPlayer("red", new List <Tile>(), new RandomPlayer());

            //activePlayer.initialize(board);
            test.setStartPos(board, activePlayer, new Posn(0, 0, 3));

            SPlayer eliminatedPlayer = new SPlayer("blue", new List <Tile>(), new RandomPlayer());

            //eliminatedPlayer.initialize(board);
            test.setStartPos(board, eliminatedPlayer, new Posn(3, 0, 7));

            // Test
            XElement boardToXMLActual   = XMLEncoder.boardToXML(board);
            XElement boardToXMLExpected = XElement.Parse("<board><map><ent><xy><x>0</x><y>0</y></xy><tile><connect><n>0</n><n>1</n></connect><connect><n>2</n><n>4</n></connect><connect><n>3</n><n>6</n></connect><connect><n>5</n><n>7</n></connect></tile></ent><ent><xy><x>0</x><y>3</y></xy><tile><connect><n>0</n><n>1</n></connect><connect><n>2</n><n>3</n></connect><connect><n>4</n><n>5</n></connect><connect><n>6</n><n>7</n></connect></tile></ent></map><map><ent><color>red</color><pawn-loc><v></v><n>1</n><n>1</n></pawn-loc></ent><ent><color>blue</color><pawn-loc><v></v><n>0</n><n>6</n></pawn-loc></ent></map></board>"); 


            Assert.IsTrue(XNode.DeepEquals(boardToXMLActual, boardToXMLExpected));
        }
Beispiel #4
0
        public void boardToXMLPlayerEliminatedCurrentTurn()
        {
            Admin         a     = new Admin();
            Board         board = new Board();
            TestScenerios test  = new TestScenerios();

            // Board set up
            Tile normalTile      = test.makeTile(0, 1, 2, 4, 3, 6, 5, 7);
            Tile eliminationTile = test.makeTile(0, 1, 2, 3, 4, 5, 6, 7);
            Tile drawPileTile    = test.makeTile(0, 3, 2, 1, 4, 7, 6, 5);

            board.grid[0, 0] = normalTile;
            board.addTileToDrawPile(drawPileTile);

            // Player set up
            SPlayer eliminatedPlayer = new SPlayer("blue", new List <Tile>(), new RandomPlayer());

            eliminatedPlayer.initialize(board);
            test.setStartPos(board, eliminatedPlayer, new Posn(3, -1, 3));

            SPlayer activePlayer = new SPlayer("red", new List <Tile>(), new RandomPlayer());

            activePlayer.initialize(board);
            test.setStartPos(board, activePlayer, new Posn(0, 0, 3));

            TurnResult tmpturn = a.playATurn(board, eliminationTile);

            // Test
            XElement boardToXMLActual   = XMLEncoder.boardToXML(tmpturn.b);
            XElement boardToXMLExpected = XElement.Parse("<board><map><ent><xy><x>0</x><y>0</y></xy><tile><connect><n>0</n><n>1</n></connect><connect><n>2</n><n>4</n></connect><connect><n>3</n><n>6</n></connect><connect><n>5</n><n>7</n></connect></tile></ent><ent><xy><x>0</x><y>3</y></xy><tile><connect><n>0</n><n>1</n></connect><connect><n>2</n><n>3</n></connect><connect><n>4</n><n>5</n></connect><connect><n>6</n><n>7</n></connect></tile></ent></map><map><ent><color>red</color><pawn-loc><v></v><n>1</n><n>1</n></pawn-loc></ent><ent><color>blue</color><pawn-loc><v></v><n>0</n><n>6</n></pawn-loc></ent></map></board>");

            Assert.IsTrue(XNode.DeepEquals(boardToXMLActual, boardToXMLExpected));
        }
Beispiel #5
0
        public void DragonHolderEliminatedPassestoNextClockwisePlayer()
        {
            Admin a     = new Admin();
            Board board = new Board();

            SPlayer p1 = new SPlayer("blue", new List <Tile>(), new RandomPlayer());
            SPlayer p2 = new SPlayer("green", new List <Tile>(), new RandomPlayer());
            SPlayer p3 = new SPlayer("hotpink", new List <Tile>(), new RandomPlayer());

            // Initialize start positions to satisfy contract - can't be
            //   eliminated before placing pawn
            TestScenerios test = new TestScenerios();

            test.setStartPos00(board, p1);
            test.setStartPos(board, p2, new Posn(3, 3, 3));
            test.setStartPos(board, p3, new Posn(4, 3, 3));

            a.addToActivePlayers(p1);
            a.addToActivePlayers(p2);
            a.addToActivePlayers(p3);

            a.setDragonTileHolder(p2);
            a.eliminatePlayer(p2.getColor());


            Assert.IsTrue(a.isDragonHolder("hotpink"));
            Assert.IsTrue(p3.getHand().Count < 3);
        }
Beispiel #6
0
        public void PlayerEliminatedOtherPlayersDrawRefilledDeck()
        {
            TestScenerios test = new TestScenerios();
            Tile          t1   = test.makeTile(0, 1, 2, 3, 4, 5, 6, 7);
            Tile          t2   = test.makeTile(0, 7, 2, 3, 4, 5, 6, 1);
            Tile          t3   = test.makeTile(0, 3, 2, 1, 4, 5, 6, 7);

            List <Tile> hand = test.makeHand(t2, t3);

            Board board = new Board();
            Admin admin = new Admin();

            SPlayer p1 = new SPlayer(null, hand, new RandomPlayer());
            SPlayer p2 = new SPlayer(new RandomPlayer());
            SPlayer p3 = new SPlayer(new RandomPlayer());

            p1.initialize("blue", new List <string> {
                "blue", "green", "hotpink"
            });
            p2.initialize("green", new List <string> {
                "blue", "green", "hotpink"
            });
            p3.initialize("hotpink", new List <string> {
                "blue", "green", "hotpink"
            });
            test.setStartPos00(board, p1);
            test.setStartPos(board, p2, new Posn(3, 3, 3));
            test.setStartPos(board, p3, new Posn(4, 3, 3));

            admin.addToActivePlayers(p1);
            admin.addToActivePlayers(p2);
            admin.addToActivePlayers(p3);

            admin.setDragonTileHolder(p2);

            Assert.AreEqual(0, admin.getDrawPileSize());

            TurnResult tr = admin.playATurn(board, t1);

            // Green and hotpink both drew a tile
            // Green has t2
            // Hot pink has t3
            // No dragon tile holder
            Assert.AreEqual(2, admin.numActive());
            SPlayer greenPlayer = admin.getFirstActivePlayer();

            Assert.AreEqual("green", greenPlayer.getColor());
            Assert.IsTrue(admin.isActivePlayer("hotpink"));

            Assert.AreEqual(1, greenPlayer.getHand().Count);
            Assert.AreEqual(1, p3.getHand().Count);
            Assert.IsTrue(greenPlayer.getHand().Exists(x => x.isEqualOrRotation(t2)));
            Assert.IsTrue(p3.getHand().Exists(x => x.isEqualOrRotation(t3)));
            Assert.IsTrue(admin.isDragonHolder("green"));
        }
        public void test()
        {
            Board         board = new Board();
            TestScenerios test  = new TestScenerios();
            Tile          t1    = test.makeTile(0, 1, 2, 4, 3, 6, 5, 7);

            board.grid[0, 0] = t1;

            SPlayer p1 = new SPlayer("red", new List <Tile>(), new RandomPlayer());

            p1.initialize(board);
            test.setStartPos(board, p1, new Posn(0, 0, 3));

            XElement boardToXML         = XMLEncoder.boardToXML(board);
            XElement boardToXMLExpected = XElement.Parse("<board><map><ent><xy><x>0</x><y>0</y></xy><tile><connect><n>0</n><n>1</n></connect><connect><n>2</n><n>4</n></connect><connect><n>3</n><n>6</n></connect><connect><n>5</n><n>7</n></connect></tile></ent></map><map><ent><color>red</color><pawn-loc><v></v><n>1</n><n>1</n></pawn-loc></ent></map></board>");

            Assert.IsTrue(XNode.DeepEquals(boardToXML, boardToXMLExpected));

            XElement tilesXML = boardToXMLExpected.Elements("map").ElementAt(0);

            Console.WriteLine(tilesXML);
            XElement pawnsXML = boardToXMLExpected.Elements("map").ElementAt(1);

            Console.WriteLine(pawnsXML);

            string xval = tilesXML.Descendants("x").ElementAt(0).Value;
            int    x    = int.Parse(xval);

            Console.WriteLine(x);
        }
Beispiel #8
0
        public void MostSymPlayerChoosesMidSymTile()
        {
            TestScenerios test         = new TestScenerios();
            Tile          mostSymTile  = test.makeTile(0, 1, 2, 3, 4, 5, 6, 7);
            Tile          medSymTile   = test.makeTile(0, 6, 1, 5, 2, 4, 3, 7);
            Tile          leastSymTile = test.makeTile(0, 5, 1, 3, 2, 6, 4, 7);

            //purposefully unordered
            List <Tile> playerTiles = test.makeHand(medSymTile, mostSymTile, leastSymTile);

            SPlayer p1 = new SPlayer("hotpink", playerTiles, new MostSymmetricPlayer());

            Board b = new Board();

            p1.initialize("hotpink", new List <string> {
                "hotpink"
            });
            test.setStartPos(b, p1, new Posn(-1, 0, 5));

            Tile checkTile = p1.playTurn(b, 0);

            //playturn should return the mid symmetric tile (first valid move)
            Assert.IsTrue(checkTile.isEqualOrRotation(medSymTile));

            Assert.IsTrue(checkTile.paths[0].isEqual(new Path(2, 0)));
            Assert.IsTrue(checkTile.paths[1].isEqual(new Path(3, 7)));
            Assert.IsTrue(checkTile.paths[2].isEqual(new Path(4, 6)));
            Assert.IsTrue(checkTile.paths[3].isEqual(new Path(5, 1)));
        }
Beispiel #9
0
        public void LeastSymPlayerChoosesLeastSymTileRotated()
        {
            //the least symmetric tile is not valid unless rotated
            //so the player will rotate the least symmetric tile and play that move
            TestScenerios test         = new TestScenerios();
            Tile          mostSymTile  = test.makeTile(0, 1, 2, 3, 4, 5, 6, 7);
            Tile          medSymTile   = test.makeTile(0, 6, 1, 5, 2, 4, 3, 7);
            Tile          leastSymTile = test.makeTile(0, 5, 1, 3, 2, 6, 4, 7);

            //purposefully unordered
            List <Tile> playerTiles = test.makeHand(medSymTile, mostSymTile, leastSymTile);

            SPlayer p1 = new SPlayer("blue", playerTiles, new LeastSymmetricPlayer());

            Board b = new Board();

            p1.initialize("blue", new List <string> {
                "blue"
            });
            test.setStartPos(b, p1, new Posn(0, 1, 7));

            Tile actualTile = p1.playTurn(b, 0);

            //playturn should return the least symmetric tile rotated once
            Assert.IsTrue(actualTile.isEqualOrRotation(leastSymTile));
            Tile leastSymRot3 = test.makeTile(0, 4, 1, 7, 2, 5, 3, 6);

            Assert.IsTrue(leastSymRot3.isEqual(actualTile));
        }
Beispiel #10
0
        public void pawnToXML()
        {
            TestScenerios test  = new TestScenerios();
            Board         board = new Board();
            SPlayer       p1    = new SPlayer("blue", new List <Tile>());

            test.setStartPos(board, p1, new Posn(0, 0, 5));

            SPlayer p2 = new SPlayer("hotpink", new List <Tile>());

            test.setStartPos(board, p2, new Posn(4, 4, 5));

            SPlayer p3 = new SPlayer("green", new List <Tile>());

            test.setStartPos(board, p3, new Posn(3, 2, 6));

            List <SPlayer> players = new List <SPlayer> {
                p1, p2, p3
            };

            XElement playersToXML = XMLEncoder.pawnsToXML(new List <string> {
                "blue", "hotpink", "green"
            }, board);

            XElement playersToXMLExpected = new XElement("map",
                                                         new XElement("ent",
                                                                      new XElement("color", "blue"),
                                                                      new XElement("pawn-loc",
                                                                                   new XElement("h", ""),
                                                                                   new XElement("n", 1),
                                                                                   new XElement("n", 0))),
                                                         new XElement("ent",
                                                                      new XElement("color", "hotpink"),
                                                                      new XElement("pawn-loc",
                                                                                   new XElement("h", ""),
                                                                                   new XElement("n", 5),
                                                                                   new XElement("n", 8))),
                                                         new XElement("ent",
                                                                      new XElement("color", "green"),
                                                                      new XElement("pawn-loc",
                                                                                   new XElement("v", ""),
                                                                                   new XElement("n", 2),
                                                                                   new XElement("n", 7))));

            Assert.IsTrue(XNode.DeepEquals(playersToXML, playersToXMLExpected));
        }
Beispiel #11
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        public void XMLToBoardStartGame()
        {
            XElement boardXML = XElement.Parse("<board>" +
                                               "<map>" +
                                               "<ent><xy><x>0</x><y>1</y></xy>" +
                                               "<tile>" +
                                               "<connect><n>0</n><n>1</n></connect>" +
                                               "<connect><n>2</n><n>4</n></connect>" +
                                               "<connect><n>3</n><n>6</n></connect>" +
                                               "<connect><n>5</n><n>7</n></connect>" +
                                               "</tile>" +
                                               "</ent>" +
                                               "</map>" +
                                               "<map>" +
                                               "<ent><color>red</color><pawn-loc><h></h><n>0</n><n>0</n></pawn-loc>" +
                                               "</ent></map></board>");

            Board         expected = new Board();
            TestScenerios test     = new TestScenerios();
            Tile          t1       = test.makeTile(0, 1, 2, 4, 3, 6, 5, 7);

            expected.grid[1, 0] = t1;

            SPlayer p1 = new SPlayer("red", new List <Tile>(), new RandomPlayer());

            p1.initialize(expected);
            test.setStartPos(expected, p1, new Posn(-1, 0, 5));

            Board actual = XMLDecoder.xmlToBoard(boardXML);

            // Check boards are the same
            for (int i = 0; i < expected.grid.GetLength(0); i++)
            {
                for (int j = 0; j < expected.grid.GetLength(0); j++)
                {
                    if (expected.grid[i, j] == null)
                    {
                        Assert.IsNull(actual.grid[i, j]);
                    }
                    else
                    {
                        Assert.IsTrue(expected.grid[i, j].isEqual(actual.grid[i, j]));
                    }
                }
            }

            // Check players are the same
            Assert.AreEqual(expected.getNumActive(), actual.getNumActive());
            List <string> expectedActivePlayers = expected.getPlayerOrder();

            foreach (string color in expectedActivePlayers)
            {
                Assert.IsTrue(actual.isOnBoard(color));
            }
        }
Beispiel #12
0
        public void boardToXMLSimple()
        {
            Board         board = new Board();
            TestScenerios test  = new TestScenerios();
            Tile          t1    = test.makeTile(0, 1, 2, 4, 3, 6, 5, 7);

            board.grid[0, 0] = t1;

            SPlayer p1 = new SPlayer("red", new List <Tile>(), new RandomPlayer());

            p1.initialize(board);
            test.setStartPos(board, p1, new Posn(0, 0, 3));

            XElement boardToXML         = XMLEncoder.boardToXML(board);
            XElement boardToXMLExpected = XElement.Parse("<board><map><ent><xy><x>0</x><y>0</y></xy><tile><connect><n>0</n><n>1</n></connect><connect><n>2</n><n>4</n></connect><connect><n>3</n><n>6</n></connect><connect><n>5</n><n>7</n></connect></tile></ent></map><map><ent><color>red</color><pawn-loc><v></v><n>1</n><n>1</n></pawn-loc></ent></map></board>");

            Assert.IsTrue(XNode.DeepEquals(boardToXML, boardToXMLExpected));
        }
Beispiel #13
0
        public void EliminatedPlayerReturnsHandToDrawPile()
        {
            TestScenerios test = new TestScenerios();
            Tile          t1   = test.makeTile(0, 1, 2, 3, 4, 5, 6, 7);
            Tile          t2   = test.makeTile(0, 1, 2, 4, 3, 6, 5, 7);
            Tile          t3   = test.makeTile(0, 5, 2, 3, 4, 7, 1, 6);

            List <Tile> hand = test.makeHand(t1, t2);
            SPlayer     p1   = new SPlayer("blue", hand, new LeastSymmetricPlayer());

            Board board = new Board();

            test.setStartPos(board, p1, new Posn(-1, 0, 4));


            Assert.AreEqual(0, board.drawPile.Count);
            board.eliminatePlayer(p1);
            Assert.AreEqual(2, board.drawPile.Count);
        }
Beispiel #14
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        public void EliminatedPlayerReturnsHandToDrawPile()
        {
            TestScenerios test = new TestScenerios();
            Tile          t1   = test.makeTile(0, 1, 2, 3, 4, 5, 6, 7);
            Tile          t2   = test.makeTile(0, 1, 2, 4, 3, 6, 5, 7);
            Tile          t3   = test.makeTile(0, 5, 2, 3, 4, 7, 1, 6);

            List <Tile> hand = test.makeHand(t1, t2);
            SPlayer     p1   = new SPlayer("blue", hand, new LeastSymmetricPlayer());

            Admin admin = new Admin();
            Board board = new Board();

            test.setStartPos(board, p1, new Posn(-1, 0, 4));

            admin.addToActivePlayers(p1);

            Assert.AreEqual(0, admin.getDrawPileSize());
            admin.eliminatePlayer(p1.getColor());
            Assert.AreEqual(2, admin.getDrawPileSize());
        }
Beispiel #15
0
        public void RandomPlayerChoosesTileWhenAllMovesAreValidAndRemovesTileFromHand()
        {
            TestScenerios test = new TestScenerios();
            Tile          t1   = test.makeTile(0, 1, 2, 4, 3, 6, 5, 7);
            Tile          t2   = test.makeTile(0, 6, 1, 5, 2, 4, 3, 7);
            Tile          t3   = test.makeTile(0, 5, 1, 4, 2, 7, 3, 6);

            List <Tile> playerHand = test.makeHand(t1, t2, t3);

            Board   b  = new Board();
            SPlayer p1 = new SPlayer("blue", playerHand, new RandomPlayer());

            p1.initialize("blue", new List <string> {
                "blue"
            });
            test.setStartPos(b, p1, new Posn(2, 2, 2));

            Tile t = p1.playTurn(b, 0);

            Assert.AreEqual(2, p1.getHand().Count);
            Assert.IsFalse(p1.getHand().Exists(x => x.isEqualOrRotation(t)));
        }
Beispiel #16
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        public void SPlayerPlayTurnChoosesValidMoveAndRemovesTileFromHand()
        {
            TestScenerios test = new TestScenerios();
            Tile          t1   = test.makeTile(4, 3, 5, 2, 6, 7, 0, 1);
            Tile          t2   = test.makeTile(4, 3, 5, 7, 6, 1, 0, 2);
            Tile          t3   = test.makeTile(4, 5, 6, 0, 7, 1, 2, 3);
            List <Tile>   hand = test.makeHand(t1, t2, t3);
            Admin         a    = test.createAdminWithDrawPile(new List <Tile> {
            });

            Board   b       = new Board();
            SPlayer player1 = new SPlayer("blue", hand, new RandomPlayer());

            player1.initialize("blue", new List <string> {
                "blue"
            });
            test.setStartPos(b, player1, new Posn(1, 0, 0));
            a.addToActivePlayers(player1);
            Tile t = player1.playTurn(b, a.getDrawPileSize());

            Assert.IsTrue(!b.isEliminationMove("blue", t));
            Assert.IsFalse(player1.getHand().Contains(t));
        }
Beispiel #17
0
        public void MostSymPlayerChoosesOneOfMostSymTile()
        {
            TestScenerios test         = new TestScenerios();
            Tile          mostSymTile1 = test.makeTile(0, 1, 2, 3, 4, 5, 6, 7);
            Tile          medSymTile   = test.makeTile(0, 6, 1, 5, 2, 4, 3, 7);
            Tile          mostSymTile2 = test.makeTile(0, 5, 1, 4, 2, 7, 3, 6);

            //purposefully unordered
            List <Tile> playerTiles = test.makeHand(medSymTile, mostSymTile1, mostSymTile2);

            SPlayer p1 = new SPlayer("blue", playerTiles, new MostSymmetricPlayer());

            Board b = new Board();

            p1.initialize("blue", new List <string> {
                "blue"
            });
            test.setStartPos(b, p1, new Posn(2, 2, 2));
            Tile checkTile = p1.playTurn(b, 0);

            //playturn should return the most symmetric tile
            Assert.IsTrue(checkTile.isEqualOrRotation(mostSymTile1));
        }
Beispiel #18
0
        public void XMLToBoardBothActiveAndEliminatedPlayers()
        {
            XElement boardXML = XElement.Parse("<board>" +
                                               "<map>" +
                                               "<ent>" +
                                               "<xy><x>1</x><y>2</y></xy>" +
                                               "<tile>" +
                                               "<connect><n>0</n><n>1</n></connect>" +
                                               "<connect><n>2</n><n>4</n></connect>" +
                                               "<connect><n>3</n><n>6</n></connect>" +
                                               "<connect><n>5</n><n>7</n></connect>" +
                                               "</tile>" +
                                               "</ent>" +
                                               "<ent>" +
                                               "<xy><x>0</x><y>0</y></xy>" +
                                               "<tile>" +
                                               "<connect><n>0</n><n>1</n></connect>" +
                                               "<connect><n>2</n><n>3</n></connect>" +
                                               "<connect><n>4</n><n>5</n></connect>" +
                                               "<connect><n>6</n><n>7</n></connect>" +
                                               "</tile>" +
                                               "</ent>" +
                                               "</map>" +
                                               "<map>" +
                                               "<ent><color>red</color><pawn-loc><h></h><n>0</n><n>0</n></pawn-loc></ent>" +
                                               "<ent><color>blue</color><pawn-loc><h></h><n>3</n><n>3</n></pawn-loc></ent>" +
                                               "</map>" +
                                               "</board>");

            Board         expected = new Board();
            TestScenerios test     = new TestScenerios();
            Tile          t1       = test.makeTile(0, 1, 2, 4, 3, 6, 5, 7);
            Tile          t2       = test.makeTile(0, 1, 2, 3, 4, 5, 6, 7);

            expected.placeTileAt(t1, 2, 1);
            expected.placeTileAt(t2, 0, 0);

            SPlayer p1 = new SPlayer("red", new List <Tile>(), new RandomPlayer());

            //p1.initialize(expected);
            test.setStartPos(expected, p1, new Posn(0, 0, 0));

            SPlayer p2 = new SPlayer("blue", new List <Tile>(), new RandomPlayer());

            //p2.initialize(expected);
            test.setStartPos(expected, p2, new Posn(2, 1, 4));

            Board actual = XMLDecoder.xmlToBoard(boardXML);

            // Check boards are the same
            for (int i = 0; i < expected.getBoardLength(); i++)
            {
                for (int j = 0; j < expected.getBoardLength(); j++)
                {
                    if (expected.getTileAt(i, j) == null)
                    {
                        Assert.IsNull(actual.getTileAt(i, j));
                    }
                    else
                    {
                        Assert.IsTrue(expected.getTileAt(i, j).isEqualOrRotation(actual.getTileAt(i, j)));
                    }
                }
            }

            // Check players are the same
            //Assert.IsTrue(actual.isOnBoard("blue"));
            //Assert.IsFalse(actual.isOnBoard("red"));

            //Assert.IsTrue(actual.isEliminated("red"));
            //Assert.IsFalse(actual.isEliminated("blue"));

            //Assert.AreEqual(1, actual.getNumActive());
            //Assert.AreEqual(1, actual.getNumEliminated());
        }