public override void OnInspectorGUI()
    {
        //gets the TestRotation reference
        TestRotation rotationTester = (TestRotation)target;

        DrawDefaultInspector();

        //creates a button that calls Test when Pressed
        if (GUILayout.Button("Print Rotation"))
        {
            rotationTester.Test();
        }
    }
Beispiel #2
0
    void InitPlayer()
    {
        GameObject player = GameObject.Find("player");

        if (player == null)
        {
            GameObject p = Instantiate(_playerPrefab);
            p.name = "player";

            player = p;

            _player = player;
        }

        if (player == null)
        {
            Debug.LogError("player == null");
        }

        Vector3 startPos = _startPoint.transform.position;

        player.transform.position = new Vector3(startPos.x, startPos.y, startPos.z);

        control userControl = player.GetComponent <control>();

        userControl._joystick = _joystick;

        Debug.Log("moveForce :" + userControl.MoveForce);
        userControl.MoveForce = 10.0f;



        TestRotation rotationControl = player.GetComponentInChildren <TestRotation>();

        rotationControl._rjoystick = _rjoystick;
    }