public void AfterTest() { _target = null; _rigidbody = null; _heldItem = null; _interactionZone = null; _holdable = null; }
public void BeforeTest() { _holdable = new GameObject().AddComponent <TestHoldableWeaponComponent>(); _interactionZone = new GameObject(); _holdable.InteractionZone = _interactionZone; _holdable.AttackRadiusSquared = 100.0f; _heldItem = new GameObject().AddComponent <MockHeldItemComponent>(); _heldItem.GetHeldItemSocketResult = _interactionZone.transform; _rigidbody = _holdable.gameObject.AddComponent <Rigidbody>(); _target = new GameObject(); }