public void SelectMove_ShouldReturnAttack_OnlyOneEnemy() { var selectedMove = _fighter.SetupMove(_ownTeam, _singleEnemyTeam); Assert.IsNotNull(selectedMove); Assert.AreEqual(BattleMoveType.Attack, selectedMove.Move.MoveType); Assert.AreEqual("attack", selectedMove.Move.Description); Assert.AreEqual(_enemy1, selectedMove.Target); }